BYOND doesn't have a lot of support for telnet, so you basically have to make everything from scratch. All you can do is input a text string, and you have to parse that text string into commands, which can be a pain in the butt.
But hey, diving in and messing around with it is the best way to learn. :P
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In response to Kasumi Tomonari
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In response to N649po
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Well im very farmilliar with C++ (BYONDs coding) so I really wana stick with BYOND in making a telenet game
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In response to Foomer
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1. How do I make BYOND connect to a telenet server
2. How do I make it actually display text and stuff. (like just code it normal? usr<<"[T]"? |
In response to Kasumi Tomonari
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MUDs have maps just like every other game, except the description of the room is done all in text. And you move by typing north, south, east, west, in, out, open door, etc... every game has thousands of commands that are not very hard to figure out. Just do some research, you'll see what I mean. And check out Zilal's BYOND MUD tutorial.
http://www.zilal.byond.com/tutorials/zbt3 I believe that's the adress, don't know it off the top of my head |
In response to Foomer
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Good idea, we got almost 30 posts in 20 minutes. lol
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In response to N649po
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N649po wrote:
Good idea, we got almost 30 posts in 20 minutes. lol A new record? |
In response to XzDoG
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Maybe, let's keep going and see how many we can make!!! :P
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In response to Foomer
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Sadly, I cannot go to chatters since I am on a comp where I am not allowed to download BYOND. I'll have to miss the rest of our exciting conversation. :-(( lol
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Download This, Do that, Connect to that, Get a key, ex