ID:259678
 
Vashman has diliberatly attempted to hack my brain!

That is, sorta.
He first attempts to convince you into cheap hosting.
I walked up to him and asked for Windows hosting, plain and simple.

Next on, I give him all my sourcecodes except for the three most important ones, and then, he continues to stop hosting.

Moral: Never trust people!

I did knew about this, and prevented myself from giving out three sourcecodes (I've multiple given out the other sourcecodes to other people already).

If he attempts to scam you (he got hold of my OP Staff key), do NOT accept and immidiatly pagerban him.
First clue is when someone needs your source codes to host...
In response to Hedgemistress
Yeah. I am a host, and I can 100% tell you that a host ONLY needs the .dmb and .rsc
In response to Airjoe
The host also needs any custom files particular to your program. For example: savefiles, possibly special data files, etc.
In response to Jon88
Depends... if they're the only host, or you want each savefile to be unique, there wouldn't be any savefiles until the game is ran on that server.
In response to Hedgemistress
Hedgemistress wrote:
Depends... if they're the only host, or you want each savefile to be unique, there wouldn't be any savefiles until the game is ran on that server.

Well, if you're like me, you often save basic game data into save files while you're making the game. For example, Haven has savefiles which contain all of the possible character occupations you can select from. Players can't create occupations themselves (yet) -- thus, unless I wanted to give people only the default occupation (Warrior) to choose from, that file would have to be part of any hosting package.

(If I ever did make this a multi-server program, I'd simply be able to offer the upgraded occupations savefile for download and thereby allow people to upgrade their game without having to download the whole thing. That's why it's advantageous to have a system such as that.)


Of course, this is a little moot. To summarise, all you need to host a world is its resources, its binary, and any data not compiled into the program. That corresponds to the RSC, DMB, and "savefiles" which contain game data.