Oct 12 2003, 1:37 pm
In response to Nadrew
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Oh! I get it now! Instead of doing a find all in a whole code file, it's just with what you highlight!
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In response to Nadrew
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Think of it like this. You have 50 /obj/item/powersword01's, each numbered 01-50.
Now you want to make /obj/item/powerstaff01-50, which are the exact same thing but with a differnt name. In the current version I could copy and paste the 50 powersword objects, then manually go through and change the numbers, or do as you suggest and replace them one by one. With what they are suggesting I would be able to just copy and paste the powerswords, then select the copied group of powerswords, fill in the replace and replace with boxes, then click find/replace all. |
In response to Crispy
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I'm not sure if it was said, but I don't feel like reading through all the posts on this subject on my crappy 28.8 modem.
I'd like to see support for .mod in sound, I've got a lot of them and they're normally never any bigger than MIDIs. |
In response to DarkView
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DarkView wrote:
BYONDdimes where a failed experiment. The issues that got the experiment shut down were to do with them being worth 1US$, but also about the greed they inspired. They were worth 10 U.S. cents each, actually. =) They were abolished firstly because it was a huge administrative load on Dantom (with all the legal issues surrounding the creation of, in effect, an entire new currency), and secondly because of all the dime scams going on. |
In response to DarkView
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BYONDdimes where a failed experiment. Actually, BYOND has had an integrated e-commerce system from version 2.0 (then DUNG) onward. They were first referred to as DUNG pieces (har har), and then the switch to BYOND gave them a commensurate overhaul, actually allowed users to purchase them, and fitted them with a newer fantastariffic name. The issues that got the experiment shut down were to do with them being worth 1US$, but also about the greed they inspired. It's not the issue of them being 10 cents, or the fact that they inspired greed -- it's the fact that they seemed deceptively more valuable than they really were, causing people to treat them as if they were gold, and preaching foul play if they lost money that would be worth the same as a chocolate bar. The administrative headache was a nightmare. Dantom is learning from that mistake and is outsourcing the commerce system into real currency. For example, anyone can charge $9.99 for a lifetime subscription, instead of charging 100 BYONDimes (seems like a lot less, doesn't it?). Someone has a complaint, they take it to Paypal's action team, instead of bothering Dantom about it. The system works. Dantom also had the problem of credit card fraud. The majority of payments weren't made in BYONDimes, but rather were made via credit cards. The processing time required extensive effort on their part. |
In response to Spuzzum
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Spuzzum wrote:
Someone has a complaint, they take it to Paypal's action team, instead of bothering Dantom about it. I would like to belive that, I really would, but we both know they are going to go straight to Dantom when they have a problem. =P I get the point, Dantom can just throw a generic "Please take this up with the Paypal Action Team" reply at them, and don't get bothered with legal junk. |
In response to DarkView
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DarkView wrote:
Spuzzum wrote: Why would Paypal go to Dantom when someone has a complaint about a software purchase they made from me? It would be my Paypal merchant account the complaintant paid funds to, not Dantom's. |
In response to Shadowdarke
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I believe "they" is referring to BYOND users, not PayPal. I think DarkView was saying that some BYOND users will choose to remain ignorant and bug Dantom no matter who is responsible. He then mentioned that Dantom can send those BYOND users a generic reply telling them to bug PayPal instead.
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