Well, I'm trying to use this code:
npc/inbed
icon = 'inbed.dmi'
var/npc_options = list("Sure"="Go away anyway.","No" = "Go away")
var/npc_input_dialog = 1
var/npc_input_dialog_text = "Wanna hear something fascinating?"
But I think I'm missing something, because there's no errors, yet it doesn't work. I want to be able to use the number 5 to talk and do that kinda stuff. But, I'm not sure how to. Can I have some help, please? Thanks.
Oh, and the indents got all wrong when I pasted it in.
ID:267650
Aug 9 2003, 11:48 pm
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In response to Crispy
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It's.. A.. List?
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In response to Rockin' Eli
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I.. Know. That.. Won't.. Do.. Anything.. At.. All.. Just.. By.. Itself. I'm.. Asking.. You.. To.. Tell.. Me.. If.. You.. Have.. Anything.. Else.. In.. Your.. Code.. That.. Relates.. To.. NPCs.. Talking.
(Annoying.. When.. People.. Talk.. To.. You.. Like.. You're.. An.. Idiot, Isn't.. It?) |
In response to Crispy
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O.o
I wasn't talking to you like you were an idiot. I was talking to you but with the impression that *I* was the idiot. Hence the spaces I put.. Which was supposed to mean I had no idea what you were talking about and was just saying something in response, not knowing if what I was saying made me look like even more of a fool. When you don't understand, you usually don't talk fluently in the subject like you know everything about it. Especially if you're being careful in what you're saying. "I... I don't.. I don't understand.. What you're saying." I thought it was obvious what I was doing. (And my problem is semi-fixed, no thanks to your making fun of me/you, though.) |
Are you using some kind of NPC-talking library? If so, which one? I need to know more about how your game's system works before I can go changing it for you. =)