All my coding is done and when i click compile no errors appear.... and when u click run it load up but it then doesn't do anything just leaves the screen blank and the characte creation pop up doesn't appear.
Help?
ID:267624
Aug 2 2003, 4:17 am
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In response to Camaro
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#include <deadron/characterhandling>
client New() ..() // perform all the default code for client/New() src << "<font color = navy>Welcome to [world.name]</font>" // give the player a welcome message src << "<font color = navy>Welcome to The World! Enjoy your stay and do not get deleted!</font>" src << "" // src << "<font color = red><font size = 4>WARNING: LOGGING OUT IN THE MIDDLE OF A BATTLE WILL CAUSE YOU TO LOOSE ALL YOUR GOLD</font>" Del() global.counter -= 1 // world << "[src] logs out."//tell the world the client logged out src << "Thanks for playing [world.name]"// give the player a thank you message ..()//perform all the default code for client/del() base_num_characters_allowed = 6 // show_verb_panel = 0 Northeast() Northwest() Southeast() Southwest() world mob = /mob/creating_character view = 6 mob Login() ..() AddGMVerbs() addguildverbs() src.oldbattlefield = 0 src.onbattlefield = 1 src.inpvp = 0 /* if(src.logoutinbattle == 1) src.lostgold += src.gold src.lostgold += src.bankgold src.gold = 0 src.bankgold = 0 src.logoutinbattle = 0 src.onbattlefield = 1 src.oldbattlefield = 0 src.numlogoutinbattle += 1*/ world << "[src] logs in." // tell the world the client logged in src._GM_lockmove = 0 // src.verbs -= PVP() Read(savefile/F) // Call the default Read() behavior for mobs. ..() // Now, if we have a map, put them back on the map in their last location. if (world.maxx) var/last_x var/last_y var/last_z if(usr.preslocation == "jail") return ..() else usr.preslocation = "town" F["last_x"] >> last_x F["last_y"] >> last_y F["last_z"] >> last_z F["last_x"] >> usr.savex F["last_y"] >> usr.savey F["last_z"] >> usr.savez // usr._GM_lockmove = 0 // usr.Move(locate(last_x, last_y, last_z)) usr.density = 0 usr.Move(locate(usr.savex,usr.savey,usr.savez)) usr.density = 1 usr.invisibility = 0 Write(savefile/F) // This is sample code that keeps track of the player's last position on the map. // Their last position is stored when the mob is saved, then reinstated when the mob // is read in. // First, call the default Write() behavior for mobs. ..() // Now, if we have a map, remember their last location. if (world.maxx) F["last_x"] << usr.savex F["last_y"] << usr.savey F["last_z"] << usr.savez Logout() if(src.class == null) return ..() else world << "[src.name] logs out."//tell the world the client logged out ..() Thats my code... and what u gave didn't really work... does anyone else know the solution to my prob? |
In response to Elven_Hero
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Close your tags. Ungh.
Use DM tags. Ungh. <-Airjoe-> |
-Camaro-