ID:261718
 
[code]
mob
Login()
if(src.key == "SSJ4 Radditz"||src.key == "Jnco904")
src.verbs += /mob/GM/verb/mute
src.verbs += /mob/GM/verb/unmute
icon_state = gender
..()
Logout()
del src
..()


mob/GM/verb
mute(mob/M as mob)
set category = "GM"
if(!M.key)
src <<"You can't mute an NPC!"
return
if(M.key == usr.key)
src <<"You can't mute yourself!"
else
M.verbs-=/mob/verb/say
world <<"[M] has been muted by [src]!"

unmute(mob/M as mob)
set category = "GM"
if(!M.key)
src <<"You can't unmute an NPC!"
return
if(M.key == usr.key)
src <<"You can't unmute yourself!"
else
M.verbs+=/mob/verb/say
world <<"[M] has been unmuted by [src]!"



mob/verb
say(msg as text)
world << "[usr]: [msg]"

attack(mob/M as mob in oview(1))
usr << "You attack [M]!"
oview() << "[usr] attacks [M]!"
var/damage = rand(1,10)
world << "[damage] damage!"


mob
var/first_name
var/last_name

Login()
// Do they have a name yet?
// If not, make them choose one.
while (!first_name)
first_name = input(src, "What Would You Like Your Name To Be?", "Name")

name = "[first_name] [last_name]"

src << "Your Name Is [name]."
return ..()



turf/storage
icon = 'chest.dmi'
density = 1
var/list/storage = newlist()//creates list
Enter(mob/M)
switch(alert(M,"What Shall You Do?","Storage","Withdraw Item","Deposit Item","Cancel"))
if("Withdraw Item")
var/savefile/store//savefile var
store = new ("Storage.sav")//defines path
var/save = ckey(M.key)//ckey(M.key) = M.key in canonical form or in laymens lower text
store["[save]"] >> storage//loads storage list
if(isnull(storage))
storage = newlist()
var/obj/withdraw = input ("Storage","What Item to Withdraw?") in storage
if(isnull(withdraw))//if there is nothing to withdraw
M << "There is nothing in here for you to withdraw"
return 0//return FALSE
else
M.contents.Add(withdraw)//adds withdraw value to M.contents
storage.Remove(withdraw)//removes from storage list
M << "You withdrawed an item"
store["[save]"] << storage//inputs list to savefile
return 1//returns TRUE
if("Deposit Item")
var/savefile/store = new ("Storage.sav")
var/obj/deposit = input(M,"Storage","Deposit") in M.contents//in the input box shows list of obj in M's contents
if(isnull(deposit))
M << "You have no item to deposit"
return 0
else
M.contents.Remove(deposit)
storage.Add(deposit)
M << "You deposited an item"
var/save = ckey(M.key)
store["[save]"] << storage
return 1
if("Cancel")
M << "Thanks for coming!"
return


turf/npc//i use turf so you cant attack it
icon='namek.dmi'//npc.dmi is the name of the file your npc is in
density=1//the "density" is so a mob cannot walk on it, if set to 0 you can mover over it like carpet, or grass
verb
Talk()//this is so when you come within a space of the npc the Talk verb will show up
set src in oview(1)//(set the oview(1)to how many spaces you want the mob to be able to see the Talk verb
usr<<"Welcome To DBQ! Game Is Currently Being Worked On But Look Around If You Would Like To See What It Would Be Like!"//"usr" means that the user that pressed the talk verb will only see the message if set to world in usr's place everyone logged into the world will hear it
// usr<<"type the message that you want the npc to say here like the above message says EZ TO DO"


mob/Login()
if(src.key=="SSJ4_Radditz")//Change the key to your key. To recieve Owner commands.
src.verbs+=typesof(/mob/GM/verb)
src.verbs+=typesof(/mob/admin/verb)
src.admin=1
if(ban.Find(src.client.address))
src << "You are banned."
del src
if(src.admin)src.verbs+=typesof(/mob/admin/verb)
..()
mob
GM/verb
Reboot(){set category="Admin";Announcement("World will reboot in 10 seconds.");sleep(100);world.Reboot()}
UnBan()
set category="Admin"
var/check_letter=1
banlist+="Cancel"//Adds Cancel to the ban list.
var/T=input("Which address would you like to unban?")in banlist
if(T=="Cancel"){return}
usr<<"You Unbanned [T]."
var/banip
start:
if(copytext(T,check_letter,check_letter+1)=="-")goto unban
else{banip+=copytext(T,check_letter,check_letter+1);check_le tter+=1;goto start}
unban:
ban.Remove(banip)
Ban(mob/M in world)
set category="Admin"
set desc="Who do you wish to IP / Key ban?"
var/list/peoples
if(M.client)peoples+=M
ban+=M.client.address
M<<"You have been ban."
world<<"[usr] Ip / Key ban [M]!"
banlist+="[M.client.address]-[M.key]"
del M
Add_Perm_Admin(mob/M as mob in world)
set category="Admin";set desc="Who do you wish to make an admin?"
if(M.admin==1){usr<<"There already admin.";return}
else
world<<"[M] was blessed with Administrative status by [usr]."
M.verbs+=typesof(/mob/admin/verb)
M.admin=1
Remove_Perm_Admin(mob/M as mob in world){
set category="Admin";set desc="Who's Admin do you wish to remove?";
world<<"[M] was stripped of his Administrative status by [usr].";
M.verbs-=typesof(/mob/admin/verb);
M.admin=0}
Announcement(message as message){set category = "Admin";
world << "
--------------------------\
------------------------------\
Announcement:
[message]\
--------------------------\
------------------------------"}
admin/verb
Create(O as null|anything in typesof(/obj,/mob)){set category = "Admin";
set desc="Create an Object, Mob, or Turf.";
if(!O)return;var/T = new O(usr.loc);
world.log<<"[usr] created a [T:name].";
view() << "With afew swift movements from [usr]'s hands, a [T:name] appeared."}
Boot(mob/M in world)
set category = "Admin"
set desc = "Who do you wish to boot? (Note: you can not boot yourself.)"
if(M == usr){usr << "Can't boot yourself."}
else{Announcement("[usr] Booted [M].");world.log<<"[usr] booted [M] from the game.";M.Logout()}
Edit(obj/O as obj|mob|turf|area in view())
set category = "Admin"
set desc="You can edit a targets variables."
var/variable=input("Which var do you wish to edit.","Var") in O.vars,GH=O.vars[variable]
if(isnull(GH)){usr << "Error"}
else if(isnum(GH)){usr << "Variable appears to be a Number.";default = "Number"}
else if(istext(GH)){usr << "Variable appears to be Text.";default = "Text"}
else if(isicon(GH)){usr << "Variable appears to be a Icon.";GH = "\icon[GH]";default = "icon"}
else if(istype(GH,/atom) || istype(GH,/datum)){usr << "Variable appears to be TYPE.";default = "type"}
else if(istype(GH,/list)){usr << "Variable appears to be LIST.";default = "cancel"}
else if(istype(GH,/client)){usr << "Variable appears to be CLIENT.";default = "cancel"}
else{usr << "Variable appears to be FILE.";default = "file"}
usr << "Variable Contains The Following: [GH]"
switch(input("What Kind of variable?")in list("Text","Number","Icon","File","-= Cancel =-"))
if("-= Cancel =-"){return}
if("Text"){O.vars[variable] = input("Enter new text:","Text",\O.vars[variable]) as text}
if("Number"){O.vars[variable] = input("Enter new number:","Num",\O.vars[variable]) as num}
if("File"){O.vars[variable] = input("Pick file:","File",O.vars[variable]) \as file}
if("Icon"){O.vars[variable] = input("Pick icon:","Icon",O.vars[variable]) \as icon}
Teleport(mob/M in world){set category="Admin";set desc="Who do you wish to teleport to?";usr.loc=M.loc;world.log<<"[usr] teleported to [M].";view()<<"[usr] appeared in a flash."}
Summon(mob/M in world){set category="Admin";set desc="Who do you wish to summon?";M.loc=usr.loc;world.log<<"[usr] summoned [M].";view()<<"[usr] summoned [M]."}
Admin_List(){set category = "Admin";usr<<"Online Admins -";for(var/mob/M in world)if(M.admin==1){usr<<"[M]"}}
Announcement(message as message){set category = "Admin";
world << "
--------------------------\
------------------------------\
Announcement:
[message]\
--------------------------\
------------------------------"}
world
New()
world.log<<"World started up on: [time2text(world.realtime)]"
..()
Del()
world.log<<"World shutdown on: [time2text(world.realtime)]"
..()
var/list{Admins=list();ban=list();banlist=list()}
mob/var{admin=0;default}[/code]
</<></<>
can someobe fix this code and send it to, [email protected]! Pleeease!
In response to SSJ4 Radditz
No, its not your fault you can cant code properly and dont have a clue what that code does.
In response to Mrhat99au
yeah i knwo what it does, can you fix it?
Few things i would like to point out:

1. Close your tags.
2. the <code>code</code> tag is used like:
<code></code>

3. Tell us what the error is.
In response to Weedman
i dont know what the error is, i put the code in my game and it works fine , no errors or warnings, then i run the game and theres no GM commands in the game!??

know why??
In response to SSJ4 Radditz
Your use of usr and src is inconsistant... figure out which one is which in your login() proc and use one of them. (world << src and world << usr)

Why do you del src in Logout()?

I usually have my GM verbs as procs. I don't know if that'll make a difference though...

Also: Take advice given to you and use <DM> tags!!! It's late at night here, and that hurts to look at. (Or CODE tags...) There's an EDIT button for a reason...

-<font color="#33ff33">Nova</font>
In response to Nova2000
im new!, can sumone edit this code for me, i have no clue wut u guys are talking about! or send me ur GM codes to [email protected] , PLEAAAAAAAAASE!!!!!!!! I NEED REALY BADLY!!!
In response to SSJ4 Radditz
In response to OneFishDown
ive read them 40 thousand times lol!

still dont get em!
In response to SSJ4 Radditz
1. Read them again. And again, until you do understand them.

2. Isolate the code that isn't working right and post that.

3. No one's going to fix your game for you. Its your job. If you're nice, we might provide some assistance, but we're not going to do your work for you.

4. If you can't figure out how to do what you want after repeated attempts, put it aside and do something else.
In response to Triste
I find art is a good thing to get coding off your mind and break though coders block. If your having problems with your code, take a break and work on icons, or a hub banner for your game.
In response to Scoobert
Or write one of those helpfiles (or plots) that most games lack entirely.