StartCombatSimulation(var/mob/M)
M.action="None"
if(M.usrplay==1)
M.my_client<<"<b>Turn ends in 40 seconds."
spawn()
Start_Timer(M)
sleep(400)
that's the code, exactly like how it is but when I run this proc in game
it repeats Turn Ends in 40 seconds 2 times each time.
Also, that sleep(400) call at the end there does absolutely nothing.