In response to Mertek
Why do that, I mean if you can materialize stuff anywhere, materialize a vitamin that makes you invincible, then materialize a huge H-bomb on him, he wont be so great anymore.


<<>>Semaj<<>>
In response to Mertek
I believe Binks talent was he couldn't die, correct?
In response to Semaj
Wouldn't work on Bink... no other talents can be used to harm him. The universe will re-write itself, if necessary, to prevent such things.
In response to Leftley
Point also remains that the information I provided is all available, readily and visibly, within the first freakin' chapter of that book. =P
In response to Jon Snow
Jon Snow wrote:
I believe Binks talent was he couldn't die, correct?

He can die (someone chasing him down with a longsword could easily cleave him in two) -- he just can't be harmed by certain things.
In response to Foomer
Foomer wrote:
I've never played D&D games. This is just stuff I've read about.

Then you're missing a whole world of RPG-ness! Take a look through your favorite P2P search engine and snag a few AD&D ebooks. You'll be hooked in no time...

My self, I moved away from AD&D to GURPS - a bit more basic in the stats and combat system, which forces you and the GM to do more role-playing...

Both systems are something I think everyone should experience at least once or twice - then there wouldn't be so many DBZ games here... :)
Um... seduction.

Z
In response to digitalmouse
No, I find D&D-like things to be just the type of game I want to avoid: mindless hack and slash, blanketed by a weak plot. Basically, they're games that center around the kind of stuff I don't want to get involved in. Violent, often demonic and otherwise perverted... Depends on who you'd play with, of course, but the overall theme doesn't change.
In response to Foomer
Foomer wrote:
No, I find D&D-like things to be just the type of game I
want to avoid: mindless hack and slash, blanketed by a
weak plot.

Ugg... if that's how you kids play D&D today, then maybe I won't pick it up again. In my day we had a really good crowd that got to use a hobby-shop backroom every weekend. There was the occasional hack-n-slash, true, but most of the time we had really good adventures, often connecting one with another into a decent story line.

You must have experience a bad crowd, or something...
In response to Zilal
Zilal wrote:
Um... seduction.

Z

You already got it, babe!

In response to Zilal
Zilal wrote:
Um... seduction.

Now don't be bashful, dear. Everyone's seen your photo in Bwiki, and are suitably impressed (and not just the fact that there are actually women in BYOND)... well atleast the warpaint on your face was attractive in a primal sort of way... :)
In response to Garthor
you're speaking for us all yet I liked what he was saying, what's wrong with that picture? :)
And this is in Design Philosophy WHY?
In response to Sariat
Jon Snow wrote:
This does go under design philosophy because I'm making a game where everyone is born with a unique talent/ability...
In response to ThreeFingerPete
Hmm maybe she does, maybe she doesnt, but wouldnt it be called Zeduction?

-Raven-
In response to Zilal
Zilal wrote:
Um... seduction.

I suspect you have great untapped strength in that area, but it can only properly manifest itself in a small Midwestern industrial city.
In response to Zilal
You guys made me grin.

Want some candy, little boy?

Z
In response to Zilal
Note: This is just a plot to seduce you all.
In response to Zilal
Zilal wrote:
You guys made me grin.

Want some candy, little boy?

Depends on how much 'sugar' comes with that candy... (know what I mean? wink, wink, nudge, nudge - say no more!)
Considering I haven't posted anything, figured I should. The creation ability would by far be the most superior. I used to think invisibility or teleportation? No way. Just create a invisibility field or basic teleportation remote!
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