ok say if you didn't want your monster to attack your town...
so you have
mob/proc/attack(mob/M as mob in oview(10)
if(istype(M,/mob/town)
spawn(10)
attack()
return
ok I know all that now the problem I'm having is....
if the monster is standing by the town how do you makie it ignore the town so it doesn't keep cycling through the attack proc and goes after other mobs around?
suggestions?
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