ID:259474
![]() Feb 24 2002, 11:35 am
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Will there Ever be support for .mp3 files?
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![]() Feb 24 2002, 11:43 am
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Soon.
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Nadrew wrote:
Soon. And who told you this, pray tell? We had MP3 support in very briefly, but pulled it due to various concerns. We may expand the sound support a bit in the next version a few months down the line. |
Tom wrote:
Nadrew wrote: A magical monkey. BTW, you still have MP3 as a file type in as sound statements. |
Idea....Why don't you guys, as soon as you're not as busy, add support for something like dll style plug-ins if you know what I mean. That way, coders here at byond could make plug-ins and if someone wants to add mp3 support the compile it with the mp3 dll....Anyway just a random quick thought......
[edit] Oh yeah...also, why did you guys change the thing where when you want to include a library, you have to include the whole thing (Annoying)? Also, it's bugging me that you have to open up that lib inorder to fix a compile error...confusing? ex. I upgraded to b41 or something and tried to compile a game, but it said visibility was being fazed out and so I double-clicked on the error to fix it, and it didn't open anything. So I checked to see where it came from and it came from the included u_control lib I had plugged-in to test. So, I had to manually open it up and fix the error. [/edit] |
mp3s would be a nice addition to BYOND, but as we discussed once before I think, there are proprietary or licensing issues about its use.
I still think Ogg-Vorbis is the way to go, personally. Comparable to MP3 and OpenSource to boot! |
digitalmouse wrote:
mp3s would be a nice addition to BYOND, but as we discussed once before I think, there are proprietary or licensing issues about its use. Licensing issues already exist with anything else someone is likely to include in a game, so this matters a lot less than it sounds. I'm not familiar with the Ogg-Vorbis format, but then, therein lies the rub: I think outside of the Linux community, it's not that well known. Support for an obscure format isn't nearly as valuable as support for a common one. Lummox JR |
Lummox JR wrote:
[snip] Licensing issues already exist with anything else someone is likely to include in a game, so this matters a lot less than it sounds.[snip] grumblenotobscuremumbleevenpluginsavailableforWinampandWindo wsMediaPlayerwhine Anywho... I agree that content can be pirated no matter what the format. However, I believe digitalmouse is speaking of the license issues when using the format itself. This matters a lot when the DMCA knocks on the door. http://www.xiph.org/ogg/vorbis/faq.html : Why Vorbis? MP3 is open. No, it isn't. Fraunhofer (and other MPEG consortium members) claim that it is impossible to create an mp3 encoder without infringing on their patents. To create/use an encoder, the law says one must pay royalties to Fraunhofer and other MPEG Consortium members. In other words, you can play what you like, but you're not allowed to contribute without paying the ante. MPEG-4, destined to be the next generation of internet audio, is even more tightly controlled. If you you are going to make your own music/sounds, you are going to use an encoder. Ogg Vorbis has many fans and will allow anyone to use it for free. Mp3 just has a bunch of content to steal if you don't pay. |
Lummox JR wrote:
Licensing issues already exist with anything else someone is likely to include in a game, so this matters a lot less than it sounds. It's more complicated with music...the ability to "stream" MP3s to games provides additional potential legal complexity. Tom added the support and pulled it, which he wouldn't have done if there weren't reason to be concerned. Ultimately it might all be fine to include MP3s in BYOND, but if your butt is the one on the line, you gotta proceed cautiously. |
Deadron wrote:
Ultimately it might all be fine to include MP3s in BYOND, And at this stage in development of BYOND (so close to public release), I don't think any of us would want DanTom to get into any trouble just for sake of convenience of a popular encoding scheme... Who knows? Maybe the mp3 people will be grovelling at DanTom's door, begging to have support added once they realize what a great platform for game development it is! :) |
I've often wondered if you make a game an Exe(Windows) then does that mean you don't need to have the Dream Seeker client installed? If the client could be encoded with the game itself as a package then I think it would appeal to more people, as of right now when I tell my other Game Developer friends, mostly into 3D programming now with C/C++/ASM they complain that Byond is just like Basic, where you need the client to run any of the applications.
LJR |