In response to Foomer
Foomer wrote:
I'd just be interested to see a medieval world without magical this and that at every turn.

Of course that would be removing an important part of the real medieval world, since they thought magic was important...
In response to Deadron
Deadron wrote:
Foomer wrote:
I'd just be interested to see a medieval world without magical this and that at every turn.

Of course that would be removing an important part of the real medieval world, since they thought magic was important...


I agre ^^;; Hell, I think magic is still an important force today. That would explain my test scores last semester ^_~ *L*

But I think I see what you're getting at Foomer. Instead of the lighning-bolt-your-enemy magic, perhaps make it a little more realistic where the only -instant- magic effects would be very subtle, and written off easily from other sources, and make the only real noticable effects from large group rituals @.@

Oh well, just thoughts ^_^;;;;;

El
In response to Deadron
Deadron wrote:
Foomer wrote:
I'd just be interested to see a medieval world without magical this and that at every turn.

Of course that would be removing an important part of the real medieval world, since they thought magic was important...

Well, yes, but even in the most fanatical witch-hunts, I don't think anyone was ever accused of slinging meteors. It might be pretty interesting to see an RPG where magic and wizards and sorcery mostly involved curing warts and the like... probably wouldn't work well in a class-based system, though. I can just picture players planning out mass assaults and divvying up tasks between fighters and wizards and such. "OK, Grathnor and Klorgar the Really Big will tank, Ezedrel Lightfoot will provide support fire, and Morgaf can go curse someone's cow to give sour milk."
In response to FIREking
FIREking, you are such a hipocrite! Just the other night, you argued with me about how graphics were everything because they create the image in your head!
In response to Lord of Water
Agh! Agh! Agh! I was almost done with 15 minutes of typing a response, when a fuse blew and all our electricity went out for about half an hour. So im going to make this rather short:

Yes, Everquest is hack and slash, it has its huge problems, mainly associated with deadlines, bad GM staff, bugs not being fixxed for a year, and shortcuts. Weather you want to find the game dull, or fun is up to you. Personally I like the game, no I dont like the long spawns, the waiting 45 minutes for a Chancellor to pop so I can alert my guild and they can get a Jade Chokidai Prod which is part of a quest for a key to enter a zone*Takes a deep breath*. But I like combat, I like having fun killing things that are difficult to do, saving people from certain death, helping new people in the game, friends, etc. What some people forget is, unless your some uber l337 powerleveller in a guild which is the same, or you have dual accounts and have nothing better to do, the endgame is not the major part of your everquest life.

Levels 20-49 occupy a large part of it, and the gameplay there is, according to every single person I've met quite fun. You start to really get class defining spells/skills, and things start to get hairy without serious group work(Which is a part of the fun in my opinion, I like being challenged, in real life as much as in games.) Most of the grudges I see on msg boards etc, are from people who have played for 8 months, have 5 level 50+ and twink their alts so much and powerlevel them the whole lower end, and mid levels go by. Which is really quite dull, Ive seen a level 52 beastlord already(Which is the new class added with the expansion Shadows of Luclin), which normally takes, well a LONG time to get. Its basically close to my friend, who started his character about 6 months ago, he is now level 57. Anyways, back to the subject at hand.

Fireking - As I said before, I dont think you qualified to judge the game based on 5 days of playing it. You havent even begun to grasp the game at level 3. As far as I can see, your complaining that when you enter the game, there is no big yellow sign that says, 'Follow me laddey! I shall lead ye to richdoms and flying dragons! If ye go and find me the magic shroom, I shall embrace thee with Kael platemail a Ragebringer, and a Zlandicars Heart, should you want to stray down the path of them raisers of death(Necromancers, laddy).'



For those who do not know the game, Kael armor is endgame armor, so is Zlandicars Heart, and Ragebringer is the rogue epic(I think, that or its wielded by a god). Yes, the basics are a little hard to grasp at first, but tell me this. Do you, without armor or any kind of weapon expect to go up to some mean monster, bash its skull in, reap the rewards and just go along and bash another? When you get armor to start with, its because you are supposed to wear it =) As for not finding your body, that is a problem you can overcome in many many ways. One, stay near guards and know where you are in relation to where your bound(Where you go if you die), have a bard locate your corpse, or a necromancer. Or have a necromancer summon your corpse, or have a cleric ressurect you. Or use the /loc command, and find your location in X,Y,Z and just walk back to that location.

Some of the players in the game are very immature, and unhelpful. Some are not, however. Most of what im wearing was given to me by other people(Im not sure if it was out of pity, so I like wearing cloth armor at 22, bah humbug!). If you ask over a zonewide channel, im sure you will get help/a response. I have yet to try where I havent, and have alwease found kind people to help me, GG(Group Gate - Fast transport to another zone/continent) me, help me find my corpse, etc. And I return the favor, whenever I can.

Ah, I guess this got a little long anyways. I cant address all the comments made, because by now I simply dont remember the rest. None of these comments are meant to personally attack any person(s) in any way, and im sorry if it seems so.

Alathon

P.S: Just to add to the list of verant side errors, with not only them but mostly everyone in the past. To compensate for people growing in power, they simply made better monsters(Better in the sense of stats, not AI or anything of the lake), and to compensate for that new hardship, they made better weapons, armors and spells. This is, sadly an endless cycle and ends up biting you in the "#¤.
I play EQ obviously (look at my key), and i'm a big fan, and I admit sometimes the game is not balanced (Necromancers and druids soloing everything close to there lvl, and poor old tanks who cant even sometimes kill mobs a lot lower lvl than them for example), but I still like to play it. I play on Tarrew Marr server as Ulrech the ogre, Karana server as Shanighten the iksar, but thats only in the summer. Very rarely I play Chamber, and Laguna on Tarrew marr server while not in the summer (Those are my bro's charactors).
In response to Alathon
Its basically close to my friend, who started his >character about 6 months ago, he is now level 57. Anyways, >back to the subject at hand.

Now, this is the main thing about Everquest that I'm not sure about. you play Everquest 6 months just to get a level over 50, then what do you do? Get more levels? ok, that sounds very fun, I'll just go kill this rabbid rabbit here, and another, and another, ect. yay, I just gained a level after many kills. now what do I do? I think I'll walk over this entire continent which will also take a very long time. Now, what happens when you gain the maximum level? Do you just make another character again and do everything over? I'm not trying to insult anyone, it's not a crime to play a game I dislike, but it just seems repetitive to me. you kill, you talk, you explore. What is the storyline? That is the main thing about many MMORPGS I severly dislike. I prefer most of my games to have a story, heck, even return to castle wolfenstien has a simple, yet very good story line. ok, so there are quests where I either kill a monster, get a item, or go somewhere. does that story, or any of them severly affect the land? If they make a quest where a huge demon rises and if no one cares, will they just keep the demon there, or actually do something like start destroying the world and eventually destroy it all to where that sever is shut down? I dont see why I should spend $30-$50, possibly buy the expansion pack for around another $30-$50, and then pay a monthly subscription. Now, I know your going to say something like "well, if you dont like it, dont play it and stop insulting us", I am not trying to offend anyone, I just dont see why play it for months and pay them just to go kill stuff, look around, and talk and I would like to know why. Also, I'd like to point out, ever notice that most games are seeming to support violence? I'd like to see a game where you play a diplomat and try to stop others from fighting each other and you. well, thats just my opinions though.
In response to Alathon
Alathon wrote:
Fireking - As I said before, I dont think you qualified to judge the game based on 5 days of playing it. You havent even begun to grasp the game at level 3. As far as I can see, your complaining that when you enter the game, there is no big yellow sign that says, 'Follow me laddey! I shall lead ye to richdoms and flying dragons! If ye go and find me the magic shroom, I shall embrace thee with Kael platemail a Ragebringer, and a Zlandicars Heart, should you want to stray down the path of them raisers of death(Necromancers, laddy).'


Author: FIREking
Date: 12/29/01 8:01 pm
Topic: Re: Everquest anyone?
Post ID: [link]


Deadron wrote:
Vortezz wrote:
FIREking wrote:
What? See the sites? What sites? Oh you mean the rolling grassy hills with nothing in them. Yea i remember those!

No, I beleive he is referring to inside a volcano, with a dragon roaring and hundreds of people preparing to raid. It's majestic, really.

Don't confuse Fireking with facts...he's seen like 5 minutes of the game and he thinks he knows what it looks like.(I think i know what it looks like? Didnt know you could mind read, but......)

Dont decide whats confusing to me and what isnt. I played the game for 2 weeks. Thats alot longer than 5 days. I saw a crappy crowd of people who really didnt like new comers. I saw nothing but rolling hills, sorry folks but thats ALL i saw, apart from a cave that killed my char.(please dont start a flame war on this, im not complaining that i died in a cave, im just saying another part of the game that i saw.)

If it makes you all happy, ill say this. From the amount of time i played Everquest, i did not enjoy it. Not judging the game as a whole, i must say that from the parts that ive seen of EQ, i do not like it.

FIREking

In response to Lord of Water
Lord of Water wrote:
FIREking, you are such a hipocrite! Just the other night, you argued with me about how graphics were everything because they create the image in your head!

this has nothing to do with anything. Your post doesnt even really make sense on the topic.

Listen, when someone reads something like:

You approach a "golden" forest, filled with many glowing trees in the bright summer air. You see to your right some long rolling hills, and many animals running about.

Of course that puts a picture in my head. My comment was that Everquest doesnt have good graphics, and what do graphics matter anyways. Yes that sounds downright weird, but its true. If you wont play x game just because the graphics sucks, then i would say you arent a real gamer. Games in my opinion are about game play. I dislike Everquest because of its game play and its controls, not its graphics. The graphics fine, but they arent great.

I hope this clears everything up.

FIREking
In response to Geo
Geo wrote:

Now, this is the main thing about Everquest that I'm not sure about. you play Everquest 6 months just to get a level over 50, then what do you do?

Again, its all in how you think about it. You can choose to just think of it in terms of kill rabbit b x times every y minutes to gain z levels. Or you can choose to do other things. Yes, a large part of the game is killing, but some of the killing is also made immensely fun(Raids come to mind, Nagefen, Vox, Hate/Mischief/Growth/Fear Planes, Veeshans Peek, Howling Stones, etc.) even though the AI could definately use an improvement. The endgame is one of the biggest problems in ALL level based games, in most games with set goals. What happens when you reach that goal ? Do you start again, and try to reach the goal from a different angle? Do you make the goal harder to reach by increasing some obstacles?

Most people I know, play more for fun than levels. This is where the difference lies. When you organize raids with your guild to zones, and seize a giant mansion with zombies, festering hags and werebats successfully. If you even manage to gather a gossamar robe or two from it, or a few Fine Steel weapons thats great, but thats not what was aimed for. The guild im in has raids almost weekly, even for the low level players in...not so high zones(Like unrest, mistmoore, dalnir anyone?)

Theres also quests, of which some that dont require laborous spawn camping, but travelling and indepth storytelling(Which is a nice change of pace, go explore zones for a while and buy books on the background of erudine necromancers, or buy the diaries of a famous gnomish tinkerer to discover the recipes for tinkerable items)

Im tired, overly tired actually. Its 5:30 in the morning, so if any of this sounds slightly repetetive or has bad grammar, etc. Excuse it.

Alathon
In response to Geo
So you want a story hand fed to you? O.o; Thats what Im reading there.

The thing that seperates the power-levelers from the role players is just that. The role-players make up thier own story. Granted, EQ isnt the -best- for that (I can count the number of people that actually rped that I run into on two hands, and still be free enough fingers to use a set of chopsticks), and Im not saying that when Im playing Im -always- in character. But oh well ^_^ Its the same with MUDs (the few that Ive played at least).

One of the older online rpgs I used to play had a hell of a lot of player-stories in it. They would constantly evolve, and interact with eachother, as well as with the events that the programmers put in from time to time. It was a real blast ^_^ Im actually thinking about going back to that one *L*

Anyways, this thread is starting to get rather OT I think @.@;;;

Elorien
In response to Alathon
ok, judging from what you said about raids, is it's basicly a guild or group that kills, instead of just you, and they attack only one certain place. so, theres killing, killing with freinds/guilds/groups, talking, and exploring... wow. Thats the thing, that game revolves basicly around killing and not much else. I know I'll get some people saying "No, you are a idiot, it doesn't! Theres allot more!" now, I dont call looking around a worls and talking to freind much of anything else, and I dont see why should I pay money for every month just to do that.
In response to Elorien
Elorien wrote:
So you want a story hand fed to you? O.o; Thats what Im reading there.

er, no, but that'd be easier than trying to see what could actually make people like it by asking.

The thing that seperates the power-levelers from the role players is just that. The role-players make up thier own story. Granted, EQ isnt the -best- for that (I can count the number of people that actually rped that I run into on two hands, and still be free enough fingers to use a set of chopsticks), and Im not saying that when Im playing Im -always- in character. But oh well ^_^ Its the same with MUDs (the few that Ive played at least).

This isn't the story, I know you or others are thinking you didnt say it was, but this just came right after you thinking I would like a possibly non-existent story hand fed to me.

One of the older online rpgs I used to play had a hell of a lot of player-stories in it. They would constantly evolve, and interact with eachother, as well as with the events that the programmers put in from time to time. It was a real blast ^_^ Im actually thinking about going back to that one *L*

Now, I would normally say something that would sound rude about this not having to do with everquest at all, but I wont... oops, I hope that didn't count... really I hope it didnt, Im not being sarcastic....

DDR, Boom Boom Dollar standard master: Geo
In response to Geo
Well your an idiot, stupid, dumb, and well fed...anyways Ever Quest is cool and you get to kill things and kill things and kill things.....
In response to Blake Snoddy
Blake Snoddy wrote:
Well your an idiot, stupid, dumb, and well fed...anyways Ever Quest is cool and you get to kill things and kill things and kill things.....

I'll help you finish this reply: and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things... Ok I'll stop, it just goes on too long... but that's my main point, when you think everquest, allot (not all) people will think "kill" first.

DDR, Boom Boom Dollar standard master: Geo
In response to Geo
Geo wrote:
Blake Snoddy wrote:
Well your an idiot, stupid, dumb, and well fed...anyways Ever Quest is cool and you get to kill things and kill things and kill things.....

I'll help you finish this reply: and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things... Ok I'll stop, it just goes on too long... but that's my main point, when you think everquest, allot (not all) people will think "kill" first, and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things and kill things

DDR, Boom Boom Dollar standard master: Geo

also, you must learn not to take blake TOO seriously. If he calls you dumb, let him! BLAKE YOUR DUMB!

FIREking

p.s. HAH HE WILL NEVER READ THIS, MUA HAHA!
In response to Geo
When most people think "RPG" they think "Kill" first anyway.
In response to GateGuardian
not me. I usually start seeing pictures of fire, or another one of the elementals. Or sometimes, instant screen shots of previous games ive played pop up into my head.

FIREking
In response to FIREking
Yet, how many "role-playing games" have you played that didn't focus mainly on killing things? Here's a few that did:

Final Fantasy 1
Final Fantasy 2
Final Fantasy 3
Final Fantasy 4
Final Fantasy 5
Final Fantasy 6
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9 (I'll stop here)
Terranigma
Tales of Phantasia
Illusion of Gaia
Secret of Mana
Secret of Mana 2
Secret of Mana 3
...Now that I think of it, either my list is short, or my memory is at 2am. (And my experience with PC-based RPGs is limited.)
In response to GateGuardian
GateGuardian wrote:
Yet, how many "role-playing games" have you played that didn't focus mainly on killing things? Here's a few that did:

Final Fantasy 1
Final Fantasy 2
Final Fantasy 3
Final Fantasy 4
Final Fantasy 5
Final Fantasy 6
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9 (I'll stop here)
Terranigma
Tales of Phantasia
Illusion of Gaia
Secret of Mana
Secret of Mana 2
Secret of Mana 3
...Now that I think of it, either my list is short, or my memory is at 2am. (And my experience with PC-based RPGs is limited.)

WRONG. Apparently you didnt play any of the final fantasies that much. All of them FOCUS ON THE STORY! If you think they dont, you are CRAZY! All FF games have a begining cut scene, an ending cutscene, and all between those are 50% story, which draws you into the game, and 50% fighting, which also draws you into the story. Therefore i say the story is more focussed on than the fighting.

If you disagree, please contact your local mental hospital.

FIREking
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