ID:274376
 
I was just wondering if any of you people out there (or in here for that matter) play everquest and if so what do you think about it?



The Angelic Demon,

Tri So (aka Fury)
Tri So wrote:
I was just wondering if any of you people out there (or in here for that matter) play everquest and if so what do you think about it?



The Angelic Demon,

Tri So (aka Fury)

I do whats your name? Its ok, but I dont like paying for it :( What server do you play on?
I used to play Everquest. I still do you could say, but i havent touched it for weeks. I dont think i really like it, for the sole fact that it seems the people who made it know nothing about programming and know nothing about Role playing games. Its a "hack and slash", "kill this kill that", "hope i get level 878787 tomorrow" type of game. And im not really into that.

FIREking
In response to FIREking
FIREking wrote:
[snip] I dont think i really like it, for the sole fact that it seems the people who made it know nothing about programming

How so? The game runs very smoothely considering all the facts, and the only real problem now is the load times since the Luclin expansion and that is being fixxed with client-side caching of texture files.

Because they wont add "house codes" and allow people to build houses like you mentioned, does that make them bad coders? I stress this again, the game would be...less attractive if the hills and mountains were littered with l337 houses. The game is supposed to retain a fantasy element, how would you think of it if you logged in, went to the dark caves of the Netherbian Lair, and found 25 houses made of wood all around you? Not so attractive anymore, huh. And no, there is not any space. The cities are filled to a brim with houses already. Anyways...

and know nothing about Role playing games.

RPG in the modern world is a broad term now, it has come to simply mean "fantasy and large explorable world". Just because it is not strictly roleplaying, does not mean that people are illiterate on the subject. If you wanted to roleplay bad enough, you would see the server tagged (Roleplaying Encouraged).

Its a "hack and slash", "kill this kill that", "hope i get level 878787 tomorrow" type of game.

It is a hack and slash, in certain aspects. The game is, for the most part centered around killing if you want to advance. Its up to you if you want to think of it that way, there are many other quests and ways to have fun while "hacking and slashing". For most people, eventually it all faded into a dull with "camp spawn x, time spawn with watch, wait y minutes. Camp spawn x, time spawn with watch, wait y minutes.". For me, its about having fun. I travel around the world, see the different zones(and fall off ledges for 10,000 damage. Irk you OverThere and your scorpion pits! Took me 2 hours to get a druid friend over so he could levitate me, and then red aggy scorps were all over.). I do quests, help friends with quests, go on raids(which is fun in itself. Seize an entire zone and wipe it out. More for fun than exp, and more for loot in the endgame), and once in a while I go to group with people and exp.

I cant really see how you can judge it as anything with a level 3 ranger, and a level 1 wizard. You havent even begun to see the game, and I really think you expect too much of whats possible with modern technology.

FIREking

Oh, and for the person who asked who plays everquest, I do(Woop! Big surprise). On Mithaniel Marr.

Alathon

Zenastil Wurmfang, follower of the Silver Faith, servant of Bertoxxolous
In response to Alathon
Alathon wrote:
How so? The game runs very smoothely considering all the facts, and the only real problem now is the load times since the Luclin expansion and that is being fixxed with client-side caching of texture files.

loading has nothing to do with why i dislike EQ

Because they wont add "house codes" and allow people to build houses like you mentioned, does that make them bad coders? I stress this again, the game would be...less attractive if the hills and mountains were littered with l337 houses. The game is supposed to retain a fantasy element, how would you think of it if you logged in, went to the dark caves of the Netherbian Lair, and found 25 houses made of wood all around you? Not so attractive anymore, huh. And no, there is not any space. The cities are filled to a brim with houses already. Anyways...

Where in the hell did this come from? I said nothing about houses. I love it how you think i think the game sucks without houses, its hilairous! Just because there are no houses, doesnt mean i hate the game. I dont even care about houses. Houses are of no importance in Everquest. Take a game like Ultima Online, a house has importance when you run out of bank space, inventory space, and hell even your pack horse is full. Where you gonna put more things? In a house! Thats why houses are importnat TO ULTIMA ONLINE! In everquest, would houses be important? I dont know, i would have to play the game longer to find out. But i couldnt drag my mouse to its position in the start menu if my life depended on it.

and know nothing about Role playing games.

RPG in the modern world is a broad term now, it has come to simply mean "fantasy and large explorable world". Just because it is not strictly roleplaying, does not mean that people are illiterate on the subject. If you wanted to roleplay bad enough, you would see the server tagged (Roleplaying Encouraged).

Um, Thats great and all. But to me, as a whole, Everquest looks like it was created by people who have never really played a majority of classic role playing games. Thats just my 2 cents worth, and if you dont like it, then treat it as worth 2 cents.

Its a "hack and slash", "kill this kill that", "hope i get level 878787 tomorrow" type of game.

It is a hack and slash, in certain aspects. The game is, for the most part centered around killing if you want to advance. Its up to you if you want to think of it that way, there are many other quests and ways to have fun while "hacking and slashing". For most people, eventually it all faded into a dull with "camp spawn x, time spawn with watch, wait y minutes. Camp spawn x, time spawn with watch, wait y minutes.". For me, its about having fun. I travel around the world, see the different zones(and fall off ledges for 10,000 damage. Irk you OverThere and your scorpion pits! Took me 2 hours to get a druid friend over so he could levitate me, and then red aggy scorps were all over.). I do quests, help friends with quests, go on raids(which is fun in itself. Seize an entire zone and wipe it out. More for fun than exp, and more for loot in the endgame), and once in a while I go to group with people and exp.

What? See the sites? What sites? Oh you mean the rolling grassy hills with nothing in them. Yea i remember those!

I cant really see how you can judge it as anything with a level 3 ranger, and a level 1 wizard. You havent even begun to see the game, and I really think you expect too much of whats possible with modern technology.

Thats nice, it doesnt matter what level i am. I played the game for many days and many hours, i think i can judge. Plus, you can judge any game if the game is actually pretty much complete. For instance, look at reviews. They judge games based off of one day of playing! Now how can you say reviews are wrong? Reviews look at all the important factors, and get the details for those factors all within a short period of time. Things like gameplay, controls, overall appearance would support those reviews. Me personally, i hate the game. You obviously, love the game. You actually like/love the game so much that you wrote such a long post just to object my opinion.

Why does it have to be so complicated anymore? I hate Everquest. I dont like Everquest. I dont like playing it, its not fun, i get bored while playing it, it makes me tired just thinking about playing it. Do i need to have specific detailed reasons as to why this game sucks? No i dont. When i play everquest, i dont have fun. How about that for a reason.

FIREking

p.s. Me and you, mr alathon, will never talk about this again.
In response to FIREking
A few things.

1. I do not love the game, I simply hate unanswered questions(And some of those were floating in my head). I like to have people base their opinions on something with fact to back it up, and at the time I didnt really see any.

2. About the house thing. I simply mentioned that, because I could not find what you meant by programmers not being very good, and I remembered you talking about how they should allow players to build houses.

3. Yes, much of the scenery is rather dull, but some of it actually looks pretty good(Although this is mostly on Luclin, since it fully utilizes the new graphics engine. I think anyways)

Excuse my ignorance on some of your opinions of the game, simple missunderstandings. Also, I wrote this post when I had just woken up, im grudjy for the first 7 1/2 minutes after I wake up, and unfortunately I read your post almost immediately.

Alathon
I played everquest for a while.. I have a number of friends who still do.

They got me hooked onto it for about a month. With all their fun level 55-58 characters, they managed to get me to level 32 in that time. I saw a lot of the game (although, most of it was running at high speed) with them.

My view of it, though, and why I gave it up is because it's.. just way too repeditive. Also, the player base is simply awful, and it makes you feel like some insignificant insect.

I come from an old MUD. It's been around since 1992. (Hey, before I played there, I played on TinyTIM.. still do from time to time, but that was a MUSH, so it doesn't count :)

That made me used to people who use good grammar, and people who at least try to feign maturity. I also expect new things often enough (Not EQ's balancing through obscene amounts of massive patches), I also expect some interaction with the people that write the game.. not magical, incredible GMs who I swear are all seven year old people whose interviews for GMship were like: "Do you speak english?" "*sound of phrase book being read* ye-ss mrfrog rub rub rub boinggg rank-oo" "You're hired!".. I want to talk to the people who work their respective asses off for what we whine about. I don't want to have to mail my comments to wedon'[email protected] to be heard.

The world simply isn't big enough for the amount of people playing..

Ergh. I seem to have degenerated into a rant. Anyway. I quit EQ. The world is too small for the number of people crammed in it. You're insignificant. Yes, you can sit around and chat with people.. but you can do that anywhere.

By the way, does EQ seem a lot like a CircleMUD with a fancy Quake 2 engine ripoff slammed on it to anyone else?

--Tarmas.

In response to Alathon
Well, it's not often that I agree with FireKing, but this may happen to be one of those times. Perhaps I can add some insight to his comments.
I had a level 47 dwarf fighter, 35 wood elf druid and a few lower level chars. A friend of mine played characters of similar status. That being said, I agree with FireKing that simply having levels is not required to see much of the game. In fact the same repetitive spawn camping done at level one continues ad nauseum throughout the higher level. Same goes for scenery and recycling of monster models.
As to the lack of programming skills of the EQ staff, it seems more a question of motivation. I think the programmers were quite skilled (witness the impressive visual engine), however they were motivated by deadlines and profit margins, not by some grand vision as the dev team claims. Hence the buggy, ineffecient, unresponsive juggernaut that is EQ. I say this not to slam the game (they have realized their goal of amazing profits after all) but to voice my dissatisfaction with the whole process of is creation.
As pointed out, EQ is essentially little more than a Circle-like system with a rendering engine slapped on top. The zone system was an admirable attempt to minimize system load, but that's where the ingenuity stopped. From release, EQ was bugged to hell and rather than adjust faulty models, the programmer's used ridiculous stop gaps. Case in point: at one time there was a problem with missle users attacking/trapping mobs behind "solid" objects such as trees and tables. Instead of simply adding a bit more complicated AI (ie walk around the object), the first made enemies capable of passing through some solid objects and then made monster melee attacks have a range of 30 feet. Utterly ridiculous.
Game designers were also apparently asleep when designing the economy. In addition to there being no real market for player crafted goods (and hence a reinforcement on the hack-n-slash), money is amazingly hard to get at low level and overflowing at high. Result? High powered characters have no need for money and often twink out alternate characters with uber-gear while low level legit players often lack food. Fun, huh?
The comments about the EQ staff are also on the mark. Apparently, Sony learned nothing from the UO incidents about the importance of screening staff. Instead they seem to have drawn counselors at random- sometimes with good results, usually with very bad.
I stopped playing about a week before Luclin came out. I was just tired of the game and its flaws and sick of paying for it anymore. My friend played for about another month but the post Luclin bugs finally did him in as well. He now plays Dark Age of Camelot (a game that I think represents EQ done "right"- or at least better). I saw recently that EQ is going to try to add horses. I can only shudder.

-James
In response to FIREking
FIREking wrote:
Um, Thats great and all. But to me, as a whole, Everquest looks like it was created by people who have never really played a majority of classic role playing games. Thats just my 2 cents worth, and if you dont like it, then treat it as worth 2 cents.

This is inaccurate. The creators of EQ had extensive background in text MUDs.


Thats nice, it doesnt matter what level i am. I played the game for many days and many hours, i think i can judge.

Not really. You don't even experience how the game actually works until after level 10, and then not really until after level 20. The game is really all about teams working together well, and that doesn't happen until later.

I have issues with EQ, but they did do an excellent game in several areas, with teamwork being one of them.


For instance, look at reviews. They judge games based off of one day of playing! Now how can you say reviews are wrong?

Reviews are frequently wrong because of this. In the case of MMOGs, though, reviewers tend to spend weeks playing them before reviewing them, and they interview people who have played them for months.


Why does it have to be so complicated anymore? I hate Everquest. I dont like Everquest. I dont like playing it, its not fun, i get bored while playing it, it makes me tired just thinking about playing it. Do i need to have specific detailed reasons as to why this game sucks? No i dont. When i play everquest, i dont have fun. How about that for a reason.

That's fine, but you also listed "facts" that are not true, and you did not play the game long enough to really understand how it works.

It's like someone reviewing chess after playing it solo for a couple of hours...doesn't have much to do with the actual game.
In response to Deadron
I play eq! ^___^

As for the people who say that they dont like it, I see where you're talking from, and I dont hate you for your opinion ^_~

As for me I like it. I dont like powerleveling games, or 'Lets kill it and take its stuff' games, so I personally dont go along with all the people in eq who do ^^ Ive been playing for 2 years next month, and my main (and only char) is still only level 44 *L* ^_^ I like the social aspects, and the graphics. (so what if their kinda dated -now-, thier still pretty good for online rpgs in general. I used to have a blast playing a online rpg that byond could have run. (Nexus))

Anyways, I like it ^_^

Elorien

(Elori Ainu, 44 Paladin of Tunare, High Elf. The Nameless)
In response to Jmurph
I tend to think that any game with a level system will inevitably end up messed up... The top players will always have all the artifacts and powerful gear, and because of this will have no trouble picking on poor newbie players who are broke, and pathetic in combat.

I've always been in favor of level-less systems where the game is more about survival, perfecting the necessary skills (Also better if you have to keep those skills sharp or lose them) and trying to achieve any other good things you can.

If you're going to raid a camp full of nasty monsters (like no same human would do without an army's support), then you should have a good reason for it, and the necessary support! I've played ridiculous games where I was perhaps a four-foot-tall elf with a dagger who ran in and slaughtered an orc fortress because he was more skilled at blade-wielding than they were. If you're going to do something like that, there should be serious risk behind it, but if you succeed you get some serious loot.

Ideally, loot means more to sell since most people don't like carrying around fifty suits of armor all the time. More money means you can enjoy more things in town or buy better wine and the pub. The best solution to avoid everyone having super-powered equipment is NOT TO HAVE INCLUDE IT! No more magic claymores of slaying. If someone dishes out the money, they can get a nice weapon of fine metal, won't rust, is less likely to break, won't get dull as fast and might even be a bit more effective against armor.

Wow, I do get off topic. But anyway, I think the point was that with a level-less system the idea is to keep everyone equal. If you never become super-powered then you never lose the excitement and risk of dangerous missions. You never have to find friends of equal level to adventure with because everyone is the same, though some might be more skilled than others (I reckon three poorly-trained thugs could still overcome a trained swordsman if they did it right (not like in the movies where everyone's an idiot))

It's about survival, not powerleveling.


[EDIT]
Now that I think of it, the original reason I posted was to say that I'd rather spend time hanging out at the tavern than running around killing things, but I forgot why I wanted to say that.
In response to GateGuardian
Actually, you just spouted off a bunch of stuff that I wanna include in my game ^_^

No levels. No classes. Everyone will start off with the same basic stats, and your over all stats will -never- go up. But they -will- move around. Use a heavy sword, and your strength might go up, but at the same time your agility will go down.

Your HP will always be the same, same as any new players, but your -abilities- and -equipment- will be what makes you more powerful.

Most powerfull equipment will also hopefully be player-made, against a ratehr large range of possibilities. So unlike a lot of games it wont be 'Combine a High Quality Ore, with a Magical Mold of Power to get a 'Ultimate Blade of Slaying + 17' every time ^^; Itll me more like combine some iron ore (that may, or may not be good quality, the player will never know for sure) with a mold (that may or may not be a good one) and depending on your abilties, you might wind up with a 'Razor Sharp Pure Steel Sword' or on the other end of things maybe a 'Dull Oversized Kitchen Knife' ^_~ those arent the names Ill be using, but you kinda get the idea I think.

Equipment will also hopefully decay. So unless you take good care of it, itll be destroyed, or at the very least loose stats. That will hopefully keep some of the rampant 'OH LOOK, A NEW PLAYER, Here's a suit of the best armor in the game!' kinda thing. The better stuff will prolly decay easier. Equipment will also prolly require a minimum stat level, or minimum ability level to pull off.

As for the type who would rather spend thier time in a tavern, rather then out killin stuff, I -hope- that Ive found some ways around that. For one, all mobs will be divded between two types. Beasts, and Thinking mobs. -All- mobs will be balanced with players, so -everyone- will have equal opportunity. Beasts will probably have rather limited actions and thier stats will not change. They will prolly also be fairly easy to beat, and much more common the the other type. Thinking will actually grow in abilities just as a player would. Im hoping that Ill be able to incorperate a much broader range of abilties and actiosn into them as well, so if you stumble upon a 'Goblin King' then theres a chance that he's been out beating on other mobs and getting stronger. If a group doesnt manage to kill him, then chances are he'll be harder the next time around.

Just thoughts, most of which wouldnt be -too- hard to impliment ^_^ I just gotta get offa my ass and do it *L*

Ill stop ranting now ^^;; I just love coming up with ideas, its the puting them into action thats a problem for me @.@ I should just find some coder and start a development group *L*

Elorien
I played most of the beta, didn't like it. Basicly, it's just a "slash this, kill that" type of game based on levels and godly equipment. Theres only enough hack and slashing one can take before it gets repetitive. Theres basicly only 3 things you do: Fight, explore, socialize. you dont get to be anything specail aside from anything that fights, spell casts, or theives. the game is just centered around killing. Well, that's just what I think though.
In response to Elorien
Here you go folks, Another fine example of Mention your creation in any way you can!

FIREking

p.s. If this offends you, dont read it.
In response to FIREking
*L* Sorry ^^;;; Its not even my -creation- yet @.@ I havent even started coding, just designing ^^;; I just like hearing when peoples ideas go along with my own *shrug* Ill stop mentioning my ideas then I guess.

Elorien
In response to Geo
Geo wrote:
I played most of the beta, didn't like it. Basicly, it's just a "slash this, kill that" type of game based on levels and godly equipment. Theres only enough hack and slashing one can take before it gets repetitive. Theres basicly only 3 things you do: Fight, explore, socialize. you dont get to be anything specail aside from anything that fights, spell casts, or theives. the game is just centered around killing. Well, that's just what I think though.

And more on this. I thought the game overall was just CRAP. I mean, here you are, plopped down in the middle of somewhere you have never been. No map, no npc's to help you, nothing! What do you have to do? Talk to snoddy people who dont care about you, who just run around slashing everything they see. If you MANAGE to gain ANY information, you might be so lucky to turn in some kind of stupid note to some kind if guild master? OK WHAT THE HELL? Alright, thats done, what a fun get this, take it here, quest! I enjoyed it thoroughly indeed! Whats next? Oh you want to do a quest? Well you are going to need some levels to do that! WHAT THE HELL? Ok, so go kill some enemies. Alright! Wait, did i mention, your not only going to kill SOME enemies, your going to kill MILLIONS of enemies FOR HOURS, ENJOY! IM LITERALLY WETTING MYSELF AT THE POINT IN TIME! I run around, using the crappy interface, and the crappy controls, killing everything in site. Then all of a sudden, whoops! A bat kills a human!!! OH NOO!! Looks like its back where you started big old dumb human! Great!, now i have to run around this world, WITH NO MAP, and find my recently displaced corpse. Hmm where shall i find it? Oh i forget, ill just go on, and KILL SOME MORE MONSTERS. Wait, i lose some levels! Now i have to kill more monsters just to gain for it, without my equipment! OH FREAKING JOY!!!!

FIREking
In response to Elorien
Elorien wrote:
*L* Sorry ^^;;; Its not even my -creation- yet @.@ I havent even started coding, just designing ^^;; I just like hearing when peoples ideas go along with my own *shrug* Ill stop mentioning my ideas then I guess.

Elorien

i cant really say that i read the entire thing. But i just hate it when someone says one thing, then someone responds saying x game has this, x game does that. Ideas are fine, but advertising isnt in my book. I personally dont like to read those things everytime i read a post.

FIREking

p.s. no worries
In response to FIREking
yes thats basicly what happens at the beggining. I ask someone what to do, they say "Well, since your new, you may want to begin by killing x". First I understand, thinking it may be a way to help new people learn combat. Later, I find out the whole world revolves around 3 things, exploring, killing, and talking. Is there not enough violence already? I mean, if I'm oging to play a game where I kill stuff, I might as well play Return To Castle Wolfenstien.
In response to FIREking
FIREking wrote:
What? See the sites? What sites? Oh you mean the rolling grassy hills with nothing in them. Yea i remember those!

No, I beleive he is referring to inside a volcano, with a dragon roaring and hundreds of people preparing to raid. It's majestic, really.
In response to Vortezz
Vortezz wrote:
FIREking wrote:
What? See the sites? What sites? Oh you mean the rolling grassy hills with nothing in them. Yea i remember those!

No, I beleive he is referring to inside a volcano, with a dragon roaring and hundreds of people preparing to raid. It's majestic, really.

Don't confuse Fireking with facts...he's seen like 5 minutes of the game and he thinks he knows what it looks like.

The expansions for EQ have some incredible art/geography. But it's places you can't even get to until you've played for a while.

The original EQ world wasn't as interesting...but it's a HUGE place now with lots of interesting zones. The Dreadlands were my favorite, along with the icy zones.
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