ID:266290
Nov 10 2001, 5:47 pm
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plz help
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In response to Nadrew
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k thats my other key
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King of Wind wrote:
plz help ok... you mean level up? mob proc checklevel(mob/M as mob) if (M.exp >= M.expreq) levelup(M) levelup(mob/M as mob) M << "You gain a level! You are now level [M.level + 1]!" if (usr.hit <= 100) usr.hit += rand(5,10) M.attack += rand(1, 5) M.defense += rand(1,3) M.MAXHP += 10 + rand (5,10) usr.HP = usr.MAXHP um.. that's kinda what i do. |
In response to Vegetto5748
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Oh, I had no idea you're the annoying DBZer I don't like...oh well..
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In response to Nadrew
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i got a error that says Statup:bad var what would i do? would i make a statup var on my statpanel?
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In response to Vegetto5748
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ya thats what i need i got that off urs too nadrew
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In response to Vegetto5748
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Vegetto5748 wrote:
i got a error that says Statup:bad var what would i do? would i make a statup var on my statpanel? It compiles fine for me it must be conficting with your code somewhere. |
In response to Nadrew
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i figured that out but where do i put the icon='w/e.dmi' so they can train on it?
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In response to Kyzial
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Kyzial wrote:
i figured that out but where do i put the icon='w/e.dmi' so they can train on it? Well you try to not make a DBZ game then I might help you. |
Check out my leveling system http://www.byond.com/hub/Nadrew/NadrewsLevelingSystem