ID:274226
 
Ok now,i dont want this going off hte subject cuz i have noticed almost every reply on a subject in the forum u guys run off into someting else that dont even Relate to what the person asked and the person never gets his answer, but im bored so i was just wondering, Who do u think the best coder on byond is exept Dan-tom????? Watch i will see my replys and u guys will be talking bout somting else....-_-
So... about those bombings in Afghanistan...

Just from what I've seen of other BYONDer's coding, which is admittedly little since I don't use very many libraries, I'd say Deadron's code is probably the best I've seen.

But it should be, darnit, thats his job.

-AbyssDragon
In response to AbyssDragon
AbyssDragon wrote:
So... about those bombings in Afghanistan...

Just from what I've seen of other BYONDer's coding, which is admittedly little since I don't use very many libraries, I'd say Deadron's code is probably the best I've seen.

Yes. After Deadron, I'd nominate Guy T. (No offense, Guy! =))

Myself? A distant third, or even less, I believe. The recent bunch of folks has been consisting of some pretty skilled people, and there's still a bunch of people who've been around as long as I have or even longer.
It is pretty irritating when people go off on a tangent and don't even address the reason you posted to begin with. Don't you just hate it? ;)
In response to Shadowdarke
I know! I mean, people have got to get it together and focus on the topic at hand. It's sad, really.

Anyway, what do you think about DBZ: Battlestar Galactica? I think it's pretty neat for a DBZ game, myself, and that says a lot.

Oh, and don't get me started about the Liberals!
In response to Spuzzum
I don't think you can label them by the "best coder" since it's mainly how much knowledge you have of the system. Since Dan and Tom know the most about BYOND then they're the best coders, cause they know it's exact limitations... Yet if you mean which person has the best idea to put his code to use, then that's a different story... and still can't be graded, since a person could be making an RPG and have ag reat idea on how to use his coding skills, and then another is making a strategy game.
In response to JonSnow13
"Best coder" basically means person who's most knowledgeable about the code. The original post disincluded Dan or Tom.
In response to Foomer
ya... I was just using them as an example
I think Deadron and Gughunter are both extremly well coders and Spuzzum is very talented. Blast! its so hard to pick choose between Spuzz,Guy,or Ron uhh I pick...all of the above (even tho I haven't seen many games from them mainly Spuzz but I don't think that has anything to do with it.) I believe Lexy,Zilal,and Gazoot are in a close second. I find myself at about 25th on the list but in a maybe year I might be considered one of the "best coders". There are many aspirent coders out there too like JR (he's amazing he was coding advanced things in a matter of days). Do any of you remember the "Guru listing" posts that had alot of people listed which I agreed with.Thats about all I can think of at the moment.


-=|Nadrew|=-

Can I vote for myself :)?
In response to Theodis
Theodis wrote:
Can I vote for myself :)?


Opps forgot about you from what I have heard from other "Best coders" you are quite talented even tho I have seen absolutly jack from you I second that vote.
In response to Nadrew
Nadrew wrote:
Theodis wrote:
Can I vote for myself :)?


Opps forgot about you from what I have heard from other "Best coders" you are quite talented even tho I have seen absolutly jack from you I second that vote.

Well I was just joking, I'm usually not that arrogant and I'm sure there are much better programmers than me hanging around. But anywho I made the original(well original in the context of a version for BYOND/DUNG) Capture the Flag way back when but it doesn't run too well in the current version of BYOND since there are still chunks of obsolete code floating around from the DUNG days. But I have an alpha of Capture the Flag 2 at http://www.byond.com/hub/hub.cgi?qd=hubIndex;hub=761.

Well anyway enough promotion of my games for now.
In response to JonSnow13
JonSnow13 wrote:
I don't think you can label them by the "best coder" since it's mainly how much knowledge you have of the system. Since Dan and Tom know the most about BYOND then they're the best coders, cause they know it's exact limitations... Yet if you mean which person has the best idea to put his code to use, then that's a different story... and still can't be graded, since a person could be making an RPG and have ag reat idea on how to use his coding skills, and then another is making a strategy game.

Being a great programmer doesn't necesarily mean you completly understand the language your working with, but it does help. Being a great programmer means you can come up with creative solutions to complex problems with minimum space and maximum effeciency. So even though Dan and Tom may completly understand how BYOND works, someone who is just an end user could come up with an algorithm to solve a problem which Dan or Tom might have done in a less effecient manner.
In response to Nadrew
Thanks, man!

I'm not sure I could say who was best coder; I know whose games I like the best, but that's a matter of game design too and maybe not so much pure coding skills.

Z
In response to Zilal
Zilal wrote:
Thanks, man!

I'm not sure I could say who was best coder; I know whose games I like the best, but that's a matter of game design too and maybe not so much pure coding skills.

Z


Just wait till you see my "secret project" ::looks around paranoid::,I like to play it and I made it and most of you know its hard to do that,and no its not lunar mission or any of the other 50 games I am working on that have been publicly tested (when I get bored or stuck I start a new project till I think of what to do next on the other project).


-=|Nadrew|=-
In response to Zilal
Zilal wrote:
I'm not sure I could say who was best coder; I know whose games I like the best, but that's a matter of game design too and maybe not so much pure coding skills.

Someday I hope to be a good game designer. I'm not yet, and barely understand what is required, but I'm hoping five or six years of cranking out games will get me somewhere. I've noticed that in most things it takes about a decade to actually get good though.

After that I'm hoping to get good as a writer. I have some word skills, and have been writing since I was a kid, but have found that some creative immaturities combined with a complete inability to notice anything outside myself in the world kept me from ever finishing anything.

That's why I am now focussing on games and reading. Games are the first thing I've been able to finish (well DragonSnot is!) in my life, and I'm thinking that between finishing things and learning to notice the world a bit, I might get to the point where I both have something to say in writing and the discipline to get it said.

And on a tangent from all that, one thing I've been noticing as I get back into reading more is that there are many interesting game concepts hidden out there in the world...in history, in explanations of how the brain works, etc, you will suddenly stumble across a description of how a system works and realize "Hey that can be a game!"
In response to Theodis
Theodis wrote:
JonSnow13 wrote:
I don't think you can label them by the "best coder" since it's mainly how much knowledge you have of the system. Since Dan and Tom know the most about BYOND then they're the best coders, cause they know it's exact limitations... Yet if you mean which person has the best idea to put his code to use, then that's a different story... and still can't be graded, since a person could be making an RPG and have ag reat idea on how to use his coding skills, and then another is making a strategy game.

Being a great programmer doesn't necesarily mean you completly understand the language your working with, but it does help. Being a great programmer means you can come up with creative solutions to complex problems with minimum space and maximum effeciency. So even though Dan and Tom may completly understand how BYOND works, someone who is just an end user could come up with an algorithm to solve a problem which Dan or Tom might have done in a less effecient manner.

Exactly... a doctor may know exactly how a body is put together, but that doesn't mean he or she can make it get up and dance!

Jon, take a look at any open-ended game on the system... like Skysaw's spy game or my mining one. Under your theory, we should be the best at our own respective games, because we know the exact limitations and physics and capabilities and whatnot. Such is not the case... although I'm by far and away the most disruptive player in my own game, because I'm the only one who can teleport bombs to locations on or aroudn a player, when I had a working copy of Miner League, there were always at least six or seven players better than me, just because they thought of ways to use the existing elements that went beyond my own limited expectations. Leftley, in particular, even managed to evade my "bolt-from-the-blue" bombing tactics through a combination of reflexes, wits, and luck.

Of course, the natural rebuttal I'm talking about playing a video game compared to coding in a language. The natural rebuttal to that is: there's absolutely no difference. Either way, we're talking about what can be accomplished within an artificially limited system.
I'd have to say Deadron. I mean, I really have to say Deadron. Deadron Deadron Deadron Deadron. It's a compulsion, really. Deadron.
In response to LexyBitch
LexyBitch wrote:
I'd have to say Deadron. I mean, I really have to say Deadron. Deadron Deadron Deadron Deadron. It's a compulsion, really. Deadron.


Poor Lexy,there are people working around the clock trying to find a cure for that,hang in there Lexy! it will be over soon if it doesn't kill you first...
In response to Nadrew
Deadron!!!!!!
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