I'm currently developing a game which may or may not actually end up coming to fruition. I expect that I'll need to rely on this hosting service once I actually get it to a working point, but the ability to edit (or even use) config files is something that I knew was lacking, previously.
Specifically, I'm referring to text files which are loaded into variables at the start of the world, and affect various things. I'd very much like to be able to include the feature due to the versatility it gives me and any server host for the game (since I'd intend for it to, eventually, be open-hostable and open-source).
So. Is it an option? And if it isn't, will it eventually be an option?
ID:1631901
Jul 19 2014, 8:25 am
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Jul 19 2014, 10:54 am
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What are you asking? Text files are harmless. So, they're allowed to be used.
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That's what I was asking. Thanks!
Also: Is it capable of being edited by your utility or do we need to implement the editing of it in our game? (something I plan to do already, but this might change priorities.) |
In response to Decius Reln
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Decius Reln wrote:
That's what I was asking. Thanks! Everything runs as intended so long as it complies with BYOND -safe setting. All games are ran under -safe. The only limitations are file uploading via the shell server. When in actuality, you can upload whatever the hell you want through your game anyways. Something people fail to realize. If it's a text file, so long as it's within your game's folder, you can access it and do whatever to it. |