mob
SpecialClothesGuy
icon = 'SpecialClothingNPC.dmi'
icon_state = ""
name = "{NPC}SpecialClothier"
npc = 1
verb
Talk()
set category = "NPC's"
set src in oview(2)
switch(input("Yo sup, wanna buy some clothes?", text) in list ("Yes","No"))
if("Yes")
switch(input("What do you want to buy?", text) in list ("TobiMask","MadaraRobe","RinneganTobiMask"))
if("TobiMask")
var/K = new/obj/TobiMask
K:loc = usr
usr << "<b>Have a nice day!"
if("RinneganTobiMask")
var/K = new/obj/RinneganTobiMask
K:loc = usr
usr << "<b>Have a nice day!"
if("MadaraRobe")
var/K = new/obj/MadaraRobe
K:loc = usr
usr << "<b>Have a nice day!"
Problem description:
Everything works except the Madara Robe, when i compile it says that "if("MadaraRobe") is an inconsistent indentation. Why?
Try using the 'tab' key to properly line out your code.