Is there an easy way to attach the client.eye to an obj which uses pixel based movements?
[EDIT]
I figured out my chunky problem which was to move the .loc call after my pixel offset updates. However, if anyone has a suggestion on the best way to set the client.eye, I'd be interested to learn more about it.
ts
ID:155753
Mar 26 2011, 11:47 am (Edited on Mar 26 2011, 12:21 pm)
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Mar 26 2011, 12:33 pm
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Man...I think I've seen this done in...maybe Teridal? If not, I could be very wrong.
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In response to Calus CoRPS
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That's what I do now. I assign the client to a var in the obj and when the obj moves, it updates the client.
I was having trouble with this at first (chunky movement) and started thinking there must be an easier/better way. You have to update the .loc of the mob as well. ts |