map_format=ISOMETRIC_MAP
icon_size=64
view="16x9"
Problem description:
Ok so in the process of converting my game to isometric and when I do my map view gets all messed up. So made the icon size 64 and decreased my view to adjust for it like above. But when i run it the screen is very small and doesnt stretch to fill the entire map window.
I have stretch icons to fit map selected on the interface but cant seem to figure out why its not fitting, if i change the client view to 48x27 it will fit but then everything is real tiny
One other thing to bear in mind with isometric mode is that world.view or client.view describes the minimum number of map tiles you want to see on your map, but not the size of the actual viewport. Per the formula here, with view="16x9" you should expect a viewport of roughly 13×7, the y component depending on your standard icon height. The viewport size for 16x9 is the same as for 13x12.
Lummox JR