ID:157522
 
*Ahem.*(Gets ready for unoriginality flaming)*Cough*


Hello, I just finished playing 2 games that I have not played in years, DragonBall Z: Legacy of Goku 2 and Buu's Fury. I was reminded of how good they were, and since I was already in the making of a DBZ game, it gave me many ideas. But I am having trouble thinking of how to do it.

1.Character Dialogue
-Want: I would like to have a system for NPC talking just like they are in this game. A little pop-up comes up with the NPC's face picture, and then text starts to go accross.
-Problem: I have a lot of the face icons, I have a set of .dmi Alphabet icons, and the base for the box that the text should be in. I am not very good with huds and making text appear, however, and I would like some help. If you post an example code, please comment it so I may understand. it better.

2.Quest Pop-up
-Want: I liked how a little pop-up came up saying "Journal Updated", or "New Quest Added". I am not going to make a "Pause Menu" though, but I may make some sort of quest Journal. Until I decide, I would like these po-ups to say what the next quest is.
-Problem: This is basically just like the Character Dialouge, but it pops up in the middle of the screen. I have the same problem.(Making it and the text and the picture appear)

3.Capsules
-Want: I think I know mostly how to do this, I am getting this idea from DBZ: LOG2. You find STR, POW, or END capsules all over earth and if you use them they give you a boost. With this being a multiplayer game, it would be an interesting "race" to find as many as you can.
-Problem: I want these capsules to randomly disappear(All of them at once) and reappear at random places on any map. I know how to delete them all, but making them spawn on ANY map is my problem.

4..png Problems
-Problem: I am having problems putting .png images into my game correctly. Even when I import them into .dmi files. They just are not shaped correctly for me to put density on certain parts, and they are also kind of buggy. They disappear from sight before they should, and are just a plain pain in the butt. Any suggestions?

These are my problems as of now, and if I come across any more I will post them. Any help is appreciated!
--Also, if anyone has or knows of a place with many backgrounds from the GBA games, it would also be much appreciated.
I do not wish to be rude, but I know how to code pretty decently. I am still learning. That is why I am asking these questions. I do not wish to have to go and read through all of that to find something that MIGHT help me. Personally, I do not like the DM Guide at all. I am asking for a push in the right direction, not for the code to be given to me on a platter or to be redirected to the starter's guide.
In response to Albro1
To do that what you wanted you need Read it. Another help im Dream Maker is F1.
You are telling me things I already know. I know what F1 does. But I cannot just search "How do I do this" in either of them. I do not know what to look for. And although it would be a small one, a push that includes what I should look for would help.
Well, im going to help you with the thing of Capsules.

proc/RandomCap()
for(var/obj/Capsules/M in world)
var/x=rand(1,100) // 100 = Max X of the Map
var/y=rand(1,100) // 100 = Max Y of the Map
var/z=rand(1,5) // If you have more maps than 5 Change it.
M.loc=locate(x,y,z)


Edit: This will work if you place some capsules in the Maps. Otherwise it not going to work.
Thanks! I was thinking about something along those lines but I just couldnt think of what to do with the z var xD. I guess its one of my rare blonde moments :). Anyways, thanks for the help.