world
New()
..()
spawn(1)
REPOP()
World_Reboot()
proc
REPOP()
world.Repop()
World_Reboot()
world.Reboot()
What I'm trying to say here is how do I make it so it takes up less CPU usage or whatever it makes less lag if you have a lot of world proc, how would I compress them?
PS: I use a lot of world proc.
lol you reboot the world in world/New()? And simply having the procs shouldn't cause any CPU usage at all. Running them, constantly, is what would use up CPU.