ID:160459
Sep 6 2008, 10:13 am
|
|
Ive seen this done before (Naruto GOA newest version) where theres a limit on number of players the person is banned before they download the resources, I was wondering what the best way to do that would be. And I have been searching on the forums and everything ive found so far only works after they download resources.
|
Sep 6 2008, 10:17 am
|
|
world/IsBanned() procedure is what you're looking for.
|
In response to Andre-g1
|
|
ok i was looking at it and this is what ive done but it doesnt seem to work.
var Right now i have the max and regular set to the same to see if it would boot me. Also i change the players variable like this client |
In response to NightJumper88
|
|
world/IsBanned(key,address) I never worked with world/IsBanned() but I think that might work. *shrug* |
In response to NightJumper88
|
|
Make sure you thoroughly read the whole reference entry for new (to you) procs you're gonna use! It is essential. Look forth:
The DM Reference states: <font size=1>Returns:True value if user is banned from this world. [...] This procedure is called internally whenever a new user connects (before client/New() is called). If the result is true, access is denied</font> What you need to do is return a true value to prevent the player from joining the game, not a false one! A false one allows the player to login. To disconnect the player, just return 1. Oh, also, it isn't critical, but you should use the ++ and -- operators instead of += and -= to modify a variable by the value of 1. They're just a little faster and shorter to type. =P |
In response to Kaioken
|
|
Ok i got the boot to work but i dont know how to output a message to the player saying the max number of players are on. here my code now
world/IsBanned(key,address) |
In response to NightJumper88
|
|
Read up on the world/IsBanned() and take a look at the desc parameter.
|
In response to Andre-g1
|
|
i have but im having trouble on how to set it up I tried to do it like they do the Login on the example but it comes up with an error
|
In response to NightJumper88
|
|
world/IsBanned(key,address) That should work <.< |
In response to Andre-g1
|
|
I somewhat confused it too, but you're using the Login parameter wrong. It should only be used mainly to allow a banned player to login, and nothing else. Login=0 won't have any impact as far as I know; you're already returning a true value (a list reference), which signals the player should be disconnected, anyway.
Also, the Login parameter uses 1 to allow a (banned) connection, not 0, so your code is quite messed. >_> Basically it should be like this: world/IsBanned() //don't need args >_> |
In response to Kaioken
|
|
Ha, sorry. I haven't worked with IsBanned() up until now, which I looked up to try and answer him.
Thanks for explaining some stuff that were 'clouding' my mind. |
In response to Kaioken
|
|
Thanks ill try this when i get back home later, hopefully it will work
|