turf
freezie
icon = 'item.dmi'
icon_state = "freezie"
density = 0
layer = 1000000000000000000000000000000000000000000000000000000000000000
Enter()
del src
usr<<"Uh Oh! your frozen!"
world<<"GET HIM!!! [usr] is frozen!!!!"
usr.movable = 0
sleep(70)
usr<<"Run you can move again!!"
usr.movable = 1
Problem description:
whenever you walk into it your supposed to not be able to move but for some reason u can still
You're not designating anywhere where the user should fail to move if the movable variable is 0.
Look up Move proc (client) in the DM Reference.