ID:182969
 
I was looking at Oblivion mods, and I found 2 different Online mods. I couldn't get either one to work, so I checked their respective forums. I learned that, apparently, they're either not being worked on anymore, or they never have servers up. And both of them could only hold 2 players total.

Then I started thinking: What if I were to make an online mod for Oblivion? Would it work? Would people play it? Could I make it hold more than just 2 players? Would anybody help me?

That last question is why I'm here. Would any of you be willing to help me with this task? I am also asking on Yahoo! Answers to see if anybody is willing to help me.

Before anybody asks, NO I cannot afford to pay you, and it would be stupid, since I'm not able to recieve payment myself.

If you'd like to help me, please E-mail Matt Murphy (Me).

I really think that a MASSIVELY Multiplayer Online Oblivion would be awesome, and I wish to someday make it real (and by MASSIVELY Multiplayer, I mean MANY MANY servers, with maybe 20 or so players.)

Thanks,
-Matt Murphy (JaxxMarron)
There is a reason why those online mods could only support two players at once. That is because making Oblivion into a MMORPG is a lot more work than you think it would be. You basically have to make the entire game support a lot of players at once, meaning you have to overhaul massive sections of the game and change a lot of it's core and how it works (if it is even possible to do so in Oblivion).
Not only that but you have to edit a lot of the game to make it multiplayer friendly. A disgruntled player can quiet easily go around killing random NPCs, possibly killing a quest NPC thus making it impossible for anyone else to do or complete that quest. The same can be applied to items. A lot of important quest items are simply stored in containers around the game. As soon as someone picks that item up it is gone. You would have to build systems to get around these problems, otherwise the server will be totally screwed up within an hour. (And there are a lot of similar problems to this by the way)
And I didn't even mention the very basics of a MMORPG. Such as being able to communicate with other people, trading items and so on.

Like I said. The reason that there isn't a MMORPG mod for Oblivion is because it would be a hell of a lot of work to make (IF it is even possible).
In response to The Magic Man
You can't kill NPCs that are important to the game unless they were supposed to die to begin with. IE I tried to kill the king and I only knocked him out.
In response to Revenant Jesus
Yes but you CAN kill some npcs required for quests and some quests actually count on this to make you fail them~
In response to Revenant Jesus
Revenant Jesus wrote:
You can't kill NPCs that are important to the game unless they were supposed to die to begin with. IE I tried to kill the king and I only knocked him out.

I always hated that you could not kill certain people, I think it was treating the players like little babies.

George Gough
In response to KodeNerd
It would have been better as an option, but if I had to go either way I'd go with they way it is in Oblivion (although I would have made it so that once you're done with the quests involving them they could die). It's a real pain to kill someone by accident then find out that it stops you from ever completing a quest line.
In response to DarkView
Haha. I own Morrowind and have yet to play Oblivion. I wonder why they didn't stick with just a pop-up coming up saying "Your character is doomed until death. Start a new file or load up an old save." after killing a game-important NPC.
In response to Revenant Jesus
That's only characters involved in the main storyline's quest. You can kill side-quest NPCs, which would still make the idea of turning this into a multiplayer RPG with the default quests near impossible.
In response to Mechanios
Mechanios wrote:
Haha. I own Morrowind and have yet to play Oblivion.

They're different games but I'd really recommend checking it out. Oblivion puts more action into it which a lot of Morrowind fans don't entirely agree with.
It's a lot simpler, but the methods for relaying information to the player are a lot better. The only time you have to read a wall of text is if you choose to read a book. The rest is done naturally through either speech or acting.


I wonder why they didn't stick with just a pop-up coming up saying "Your character is doomed until death. Start a new file or load up an old save." after killing a game-important NPC.

It's designed to be more of a casual game than Morrowind. You can still play it the same way, but it also allows for people to play in shorter bursts without the need to reload constantly.
In response to DarkView
I always wondered, the guards in the game, do they just respawn or what? Because I killed a bunch and more just kept on coming.

I had a huge bounty on my head and instead of paying it off, I was just going to kill every guard I met. hahaha.
In response to Revenant Jesus
Revenant Jesus wrote:
I always wondered, the guards in the game, do they just respawn or what? Because I killed a bunch and more just kept on coming.

I had a huge bounty on my head and instead of paying it off, I was just going to kill every guard I met. hahaha.

Yah, I think they just respawn. I tryed doing the same thing you did.
Some things re-spawn after three days.
Guards, Some monsters, And some npc's.
In response to Chrismonster555
It was unnecessary to bring back a thread that is just about a year old for such a comment.

George Gough
In response to KodeNerd
KodeNerd wrote:
It was unnecessary to bring back a thread that is just about a year old for such a comment.

George Gough


Yeah, seriously.

I saw this thread again, and I was like, "What the heck...?"
And besides, I'm working on other mods for TES IV.