ID:133878
 
I have seen many people trying to distance themselves form byond but fail because they always have to send or redirect there customers to byond to create a key and download the pager.

I was wondering if the administration would consider making a "byond-core system". Striping out the use of the pager and other nonessentials so that people could use DM for games outside of byond.

This could generate income for developers who want to branch out of byond, that want to make there games using DM but don't necessarily want to be apart of the community.

The core system could be sold like other programming systems like C and C+. Charging for the rights to use DM, giving the developer freedom to distribute there game easily and effectively outside of byond.

-Genjura
The key system is way too built-in to ditch, and if anything pushing people away from the community is exactly the opposite of what we want.

Lummox JR
Genjura wrote:
The core system could be sold like other programming systems like C and C+. Charging for the rights to use DM, giving the developer freedom to distribute there game easily and effectively outside of byond.

As far as I know, nobody has to pay anything for the rights to use C or C+...whatever that is (C++?), so I'm not quite sure where you were going with this...especially since the mission statement of BYOND contradicts your notion:

BYOND is a free 2D tile-based engine for making and playing online multiplayer games on Windows. (http://www.byond.com/developer/)

Hiead
In response to Hiead
Maybe he wants it to be able to be played without downloading everything.
In response to Lummox JR
Which is why BYOND is doomed to attract fanboys and low-quality games.
This is something I've wanted, and been harassing Tom about for ages. However, it seems that BYOND's current development crew is more interested in making BYOND more community oriented, rather than separating the program from the community. And now that they're making money by attracting people to the community, there's even less reason for them to separate BYOND from it.

There are plenty of people who'd be happy to dish out money for a version of BYOND that's creates standalone executables without any connection to the BYOND community, but I guess the Staff is more interested in getting their funding from Memberships.

I guess if you want to make multi-player games, you might as well stick with the community since it'll provide your players for you. If you don't want to make multi-player games, you're probably better off taking up a different development platform.
In response to Foomer
Foomer wrote:
This is something I've wanted, and been harassing Tom about for ages. However, it seems that BYOND's current development crew is more interested in making BYOND more community oriented, rather than separating the program from the community. And now that they're making money by attracting people to the community, there's even less incentive to separate BYOND from it.

I'm hoping BYOND can be about smaller, specialty communities (the guilds) that have their own discussions and events. I definitely understand the desire for developers to want to disassociate themselves and their games from the current audience. But I don't think that audience is set in stone-- it just happens to be what we have at the time being-- the impetus behind the web developments is towards community tools that will allow us to expand our audience.

To put it bluntly, we should be able to make it so that a new user can come to the site and not be overwhelmed by fangames and their crowds, while still maintaining those audiences (that are necessary because they are the only reason we have any money at all).

On a related topic, I know that one request that you and others have made is for single-player games to bypass the pager-- which I understand from an aesthetic perspective at least. This is certainly possible (it would just implicitly login as "Guest"), but fairly low-priority at the moment, since it requires a fair bit of work and we have a lot on the plate still.