ID:152210
 
Alright, if you've browsed the forums you more than likely have seen people asking for help with 'jutsu'. For the game I'm developing there's a bit of a discussion on how learning these techniques will work...

When performing these 'jutsu', most of the time the ninja must do the correct hand seals and then focus his chakra in a certain area. Now after some discussion I gave into the idea of not making users do the seals every time they are looking to perform the technique. So, this was my idea on how a user would learn their technique.


Stage One: Introduction

1) Perhaps they can find a scroll with details on the technique(or be taught, this might open things up for players to teach each other things?), ex: description, name, hand seal combination, place of chakra focus.

2) Then, you must perform these jutsu with the correct hand seals listed. For players with not much experience in learning techniques, there will be some form of on-screen help that will slowly become not available once they advance further.


Step Two: Chakra flow

1) Something similar to DragonSnot or the hacking mini game in Bioshock.

2) There will be a display on your screen in the shape of a body outline and paths on your "chakra network", and within a time(reasonable, maybe 30 seconds to 1 minute depending on the difficulty of the puzzle) you must guide your chakra flow to the correct destination. (The destination will most likely be pulsing red, so you know where you're going.)


Step Three: Practice

1) You've learned the basics of this jutsu, practice makes perfect. If you want this to become one of the staples of your fighting, you'd work on improving this technique to that level.



Comments? Suggestions? What I got from the people I was working with I got: "seems to demanding. :/", "Tht orgnial and [stuff], But tht sux", and "i dont get it".
I never liked the idea of actually having to learn the hand signs for each jutsu. Instead I'd go with more of a Mud style way, where, each hand sign can be trained as you use it.

A example; You start off knowing all the hand signs, but each one is at about 15%. As you use different jutsu, you'll use different hand signs. The more you use one kind of jutsu, the better and more effectively you'll be able to not only use the jutsu, but perform the hand sign.

So if you used a hand sign that used a lot of one kind of hand sign, that hand sign skill would go up faster then the rest, like Rooster 75%, Dragon 50%. The higher the percent for the hand sign, the faster and more powerful your jutsu would become.

Players would have a limit of 300%, which would be unreasonably hard to reach. This would consider having that hand sign at "perfect", giving them the fastest speed and power possible (around 200% more then others).

I don't like the idea of having to you know, choose each hand sign as you attempt to perform a jutsu, so instead, it would automatically go through all the motions for you, resulting in either a weaker jutsu, a failed jutsu or a successful jutsu.

As for learning them, I'd say have a combination of ways. Finding scrolls, Training, Doing Quests and Learning from teachers. Make forbidden jutsu the hardest to find.

I don't like the idea of the chaka flow at all. I don't want to have to do a mini game each time I have to perform a technique. I would say instead, have the mini game so players can manually adjust how much chaka they are using at one time, so that they can adjust how much power and chaka they are using at any one given time. They could change this adjustment as they wish, or would never even have to deal with it if they didn't want to. When you use BioShock as an example for hacking, you really don't even have to hack to play the game, it only comes up to those who choose to do so. I think there maybe be like a total of 1 or 2 times in the entire game where you HAVE to actually hack to progress.

As far as practicing the jutsu goes, with my exmaple, simply doing the jutsu would be enough practice.
In response to Revenant Jesus
I think I need to clarify, this is only a one time thing to learn the jutsu. After you learn it, there will be no mini game or need to perform hand seals.
In response to Cheetoz
No offence Jebus, but I prefer Cheetoz's way. In fact I really kinda like it! I'd like to have some way of interacting with the 'learning' process rather than just clicking a "Learn" verb and having a "You have learned ..." alert pop up.

~Ease~
I've played Stargate Online, and when you play it for a while and dial Stargates using symbols which are coordinates, you get to remember symbols "by heart." It might seem like a bad idea for making players remember hand signs, but it works.
In response to Ease
No offense taken, I just don't want to have to click hand signs every single time I perform a jutsu. That is more suitable for a turn based RPG, not a live action RPG, which most BYOND games are.

I mean, you don't really see the ninjas in Naruto think about their hand signs when they do them, they do them as fast as they can as accurately as they can. That is why sometimes stuff gets messed up.

Perhaps when you want to learn a new technique you have to play a mini game that involves the hand signs, but it is a one time thing once you get it right. There could be like a 75% passing rate bar, where you would have to be able to get at least 75% of the hand signs right to be able to learn the jutsu, but if you get a higher percent, you'll learn the skill much better and be able to do more damage. I never said clicking a learn verb, so I don't even know where you get that crap from.
In response to Revenant Jesus
I might have misunderstood, but I was under the impression that you only had to click the hand signs in a minigame the first time you learn each Jutsu? That's what I was agreeing to. I definately don't want to have to click an array of little buttons in the middle of a fight! But for learning it, it might be fun! Perhaps they could train (not repetitively, just once in a while) by repeating the handsigns, and seeing if they can do it faster for a tiny boost in Jutsu-speed.

"You start off knowing all the hand signs." "As for learning them, I'd say have a combination of ways. Finding scrolls, Training, Doing Quests and Learning from teachers. Make forbidden jutsu the hardest to find."

Gave me the impression that all you would have to do would be to click "Learn Jutsu" whilst standing next to a teacher, and simply 'doing' (or clicking on the verb for...) the jutsu repeatedly would increase your skill in it...

~Ease~
In response to Ease
Ease wrote:
I might have misunderstood, but I was under the impression that you only had to click the hand signs in a minigame the first time you learn each Jutsu? That's what I was agreeing to. I definately don't want to have to click an array of little buttons in the middle of a fight! But for learning it, it might be fun! Perhaps they could train (not repetitively, just once in a while) by repeating the handsigns, and seeing if they can do it faster for a tiny boost in Jutsu-speed.

"You start off knowing all the hand signs." "As for learning them, I'd say have a combination of ways. Finding scrolls, Training, Doing Quests and Learning from teachers. Make forbidden jutsu the hardest to find."

Gave me the impression that all you would have to do would be to click "Learn Jutsu" whilst standing next to a teacher, and simply 'doing' (or clicking on the verb for...) the jutsu repeatedly would increase your skill in it...

~Ease~

You had it right.