BYOND should support dmi files bigger than 32x32.
-Genjura
ID:134070
![]() Jul 31 2007, 2:38 pm
|
|
You can use almost any editor that does .PNGs to edit a .dmi file now. If you open up your dmi in, say, photoshop, you should have all the functionality you want.
|
Android Data wrote:
Kazekage wrote: I think he means being able to use 64×64 icons or such directly, not just setting the map's scale factor. While this isn't supported presently, Shadowdarke has a BigAtom library that makes bigger objects much easier to work with now. Lummox JR |
Thing I'm using 4.0 0_o, I meant being able to set the map tile size to 1x1, basicly having pixel movement.
|
Kazekage wrote:
Thing I'm using 4.0 0_o, I meant being able to set the map tile size to 1x1, basicly having pixel movement. Not really so much, no. The view size is still limited to about 5000 turfs, which basically gives you 70×70 to play with. That's not enough for true pixel movement. Lummox JR |
Should be able to edit files that are bigger than 32x32 in Dream Maker... Paint doesn't have alpha channels, and I'm too lazy to open up GIMP...
|
Kaiochao2536 wrote:
... I'm too lazy to open up GIMP... so instead of getting off your lazy rear and using tools that are freely available, and take little more effort than a handfull of mouse-clicks and brain-cell deaths on your part, you expect Tom & Company to spend time trying to integrate something that already exists and doesn't cost them any more time and money. brilliant! |
digitalmouse wrote:
Kaiochao2536 wrote: In fairness to Kaio, opening the GIMP is a major chore. I use Photoshop Elements most of the time because it'll do most of the same stuff without my having to wrestle with the frelling penguin-thumper interface (though I hear GIMPshop isn't so bad), and the appalling fact that to build any plugins you need gcc. But, it does have some uses, particularly its support for alpha channels which Elements doesn't have as such. For most editing tasks, though, Elements is a joy. Lummox JR |
-- Data