mob
var
lolo = 0
cherios=0
kurois=0
vai1=0
vai2=0
vai3=0
vai4=0
vai5=0
vai6=0
mob/Vaizard/verb/Cero()
set category = "Combat"
usr.stamina -= 10
if(usr.stamina <= 5)
usr<<"<font color=red><B><small><B>Combat Info:</font><font color=white><B><small> You need to rest!"
if(usr.cherios==1)
sleep(20)
usr.cherios=0
else
third()
mob
proc
third()
var/obj/H = new/obj/Bakudo/Cero
view()<<sound('cero3.wav')
H.dir = src.dir
H.loc = src.loc
while(H)
step(H,H.dir)
var/turf/T = H.loc
if(T.density == 1)
del(H)
break
for(var/mob/M as mob in T)
if(M == src)
continue
if(src.reiatsu < M.reiatsu)
src<<"<font color=#0099ff><B><small><B>Combat Info:</font><font color=white><B><small> You don't phase [M]"
if(src.reiatsu > M.reiatsu)
var/damage = src.reiatsu - M.reiatsu + 2000
M:HP -= damage
src<<"<font color=#0099ff><B><small><B>Combat Info:</font><font color=white><B><small> You hit [M] for [damage] damage!</font>"
M:DeathCheck()
usr.Levelup()
usr.exp+=rand(50,300)
usr.gold+=rand(10,20)
del(H)
sleep(2)
usr.cherios=1
Problem description:
Alright,thats all my coding for a Cero attack im making on my bleach game and I wanted to know,how would I make it have like a trail? Like the same icon but just like 3 more that follow behind?For example i'll draw a picture/diagram XD lol
o=Myself -=Cero
Current Cero:
o-
Cero I want:
o----