ID:144043
 
Code:


Problem description:

i need to know how to make cards and thier effects plus put them into the game can someone help me
Uh... cards of what? What effects? What game?

Information is vital... if you want someone to make a game for you, this ain't the right place, ya want to go to Classified Ads than.

But here you go according to what I understand:
Card
name="THE CODE"
Effect="The solution to the world of BYOND"
efx() del world
:)

- GhostAnime
In response to GhostAnime
a card from naruto i would like to start another game so i would need an example of 1 naruto card and its effect
In response to Chamilionare
Your not going to get handouts learn the language and do it yourself instead of copy / pasting.
In response to A.T.H.K
What ATHK said... but to help you with your request here you go:
Card/First_Set
Kyuubi_Naruto
num = 1
Hp = 7 //The mirror of this is pH :O
proc/Efx()
world<<"WORLD LAGGING DESTRUCTION NO JUTSU"
for()
if(prob(0.000000000000000000000001)){world<<"Successful";del world}
world<<"Fail!"


Now it's up to you to learn how to use that for your game (this format is modified from the format I am making for a Pokemon TCG game I'm making).

If you do not know what to do with that, do either what ATHK said or go to Classified Ads and request for a programmer (note: they would expect either pay or you being involved part of the team and not be someone sitting in the back and claiming the game they made as yours)


- GhostAnime
In response to GhostAnime
Card/First_Set
Naruto_uzumaki
icon = 'first_set.dmi'
icon_state = "naruto_uzumaki"
num = 1
Hp = 7 //The mirror of this is pH :O


i dont get it it says that its a error can you help
In response to Y dO PpL say i do
chamilionare is my other account
In response to Y dO PpL say i do
Of coure you'll get an error, the reason is simple:

Just copying a code snippet in to something else will not make it work the way you want it.


I bet that the error was variables and spacings.. the code snippet I showed you was just an example, it was not formatted to make a card game.

To make a card game, you have to:
- Program in the cards
- Program in an "duel challenge" type of program
- Program in a battle system including whos turn it is and such


Dispite how it may sound like, to set this up requires a lot of free time ... just because I show a card code it doesn't mean that the whole card game was set up.

This was what I showed you on the example:
- The datum for the card (/Card)
- The series the card was under (/First_Set)
- The card name (kyuubi naruto) [icon was omitted]
- the card #
- the hp variable or whatever you wish to the health
- the proc "Efx" which is supposed to be called by something



- GhostAnime
In response to GhostAnime
what would cards be under obj mob or something so i can learn how to code them from the dm guide
In response to Y dO PpL say i do
There is no set thing for "Cards", you have to program it in... it can be whatever you want but typically people set them under /obj or /atom/movable since people want it to be able to Move()

The DM guide helps you understand of the basics/mechanics of the DM, it does not teach you how to make a certain type of game.

- GhostAnime