verb
War_challenge()
switch(alert("Whitch Village would you like to challenge?","Leaf","Sound","Sand","Grass","Rain","Cloud","mist","Rock","Snow","Waterfall"))
if("Leaf")
world << "[usr] Has challenged the Leaf Village!"
if("Sound")
world << "[usr] Has challenged the Sound Village!"
if("Sand")
world << "[usr] Has challenged the Sand Village!"
if("Grass")
world << "[usr] Has challenged the Grass Village!"
if("Rain")
world << "[usr] Has challenged the Rain Village!"
if("Cloud")
world << "[usr] Has challenged the Cloud Village!"
if("Mist")
world << "[usr] Has Challenged the Mist Village!"
if("Rock")
world << "[usr] Has challenged the Rock Village!"
if("Snow")
world << "[usr] Has Challenged the Snow Village!"
if("Waterfall")
world << "[usr] Has challenged the Waterfall Village!"
Problem description:
Well I know most of it is probablyt wrong but im new at this and yea... lol
Just need help if you can =)
Errors...
loading A series of unfortunate events.dme
A series of unfortunate events.dm:45:error:alert :expected 1 to 6 arguments (found 11).
A series of unfortunate events.dm:46::warning: empty switch statement
A series of unfortunate events.dm:46:if :warning: if statement has no effect
A series of unfortunate events.dm:48:if :warning: if statement has no effect
A series of unfortunate events.dm:50:if :warning: if statement has no effect
A series of unfortunate events.dm:52:if :warning: if statement has no effect
A series of unfortunate events.dm:54:if :warning: if statement has no effect
A series of unfortunate events.dm:56:if :warning: if statement has no effect
A series of unfortunate events.dm:58:if :warning: if statement has no effect
A series of unfortunate events.dm:60:if :warning: if statement has no effect
A series of unfortunate events.dm:62:if :warning: if statement has no effect
A series of unfortunate events.dm:64:if :warning: if statement has no effect
A series of unfortunate events.dmb - 1 error, 11 warnings (double-click on an error to jump to