mob
verb
Throw()
if(usr.grenades<=1)
return
usr<<"Not enought grenades"
else
usr.grenades-=1
if(usr.dir == NORTH)
var/obj/g = new/obj/grenade
g.loc = locate(usr.x+1, usr.y, usr.z)
g.dir = NORTH
walk(g,usr.dir)
sleep(6)
var/obj/a = new/obj/BOOM
var/obj/b = new/obj/BOOM
var/obj/c = new/obj/BOOM
var/obj/d = new/obj/BOOM
var/obj/e = new/obj/BOOM
var/obj/f = new/obj/BOOM
var/obj/k = new/obj/BOOM
var/obj/h = new/obj/BOOM
var/obj/i = new/obj/BOOM
a.loc = locate(g.x+1, g.y, g.z)
b.loc = locate(g.x, g.y, g.z)
c.loc = locate(g.x+1, g.y+1, g.z)
d.loc = locate(g.x, g.y+1, g.z)
e.loc = locate(g.x+1, g.y-1, g.z)
f.loc = locate(g.x, g.y-1, g.z)
k.loc = locate(g.x-1, g.y+1, g.z)
h.loc = locate(g.x-1, g.y, g.z)
i.loc = locate(g.x-1, g.y-1, g.z)
del(g)
sleep(2)
del(a)
del(b)
del(c)
del(d)
del(e)
del(f)
del(k)
del(h)
del(i)
Problem description:
how do i add area damage for every1 near grenade?