obj/equipment
Chain_Mail
name = "Chain Mail"
icon = 'chain mail.dmi'
layer=MOB_LAYER+1
verb
Get()
set src in oview(1)
src.Move(usr)
Drop()
if(src.suffix == "chest")
usr << "First un-equip your armor!"
return
else
src.Move(usr.loc)
Equip()
if(usr.chest == 1)
usr << "You already have armor on!"
return
if(usr.chest == 0)
usr << "You put [src] on!"
src.suffix = "chest"
usr.chest = 1
usr.overlays +=/obj/equipment/Chain_Mail
usr.Armor +=5
return
UnEquip()
if(usr.chest == 1)
usr << "You take off [src]!"
src.suffix = null
usr.chest = 0
usr.Armor -=5
usr.overlays -=/obj/equipment/Chain_Mail
return
if(usr.chest == 0)
return
Problem description:
Everything works fine, except i noticed a small flaw. When i equip an armor and log out it saves the overlay on me so when I log back in and un-equip it doesnt take away the overlay. anyone know why this is?
drak.
Also, your equipment system is done incorrectly. Instead of setting a variable to 1 to check whether something is equipped in one body area, you should be setting a reference of the equipment to a variable.
~~> Unknown Person