mob
var
hurt="You feel unhurt"
mob
proc
Health()
if(src.Health/10)
src.hurt="You feel like your about to die."
if(src.Health/30)
src.hurt="You feel very hurt"
if(src.Health/50)
src.hurt="You feel hurt"
if(src.Health/70)
src.hurt="You feel slightly hurt"
if(src.Health/90)
src.hurt="You feel unhurt"
Problem description: Well, it doesn't work. I don't know the problame.
ADT_CLONE