proc/shockwave_hit(mob/M)
var/obj/gold/g = new (M.loc)
if(M.gold>0) g.amount = rand(1,M.gold)
M.gold -= g.amount
<dm/>
who looses the gold?
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ID:166889
Jun 1 2006, 9:16 pm
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in this code
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Jun 1 2006, 9:22 pm
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the person it hits i beleive(if you have something else to go with that) otherwise it needs to be defined...like,for example:
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mob/M is whoever you happen to send as an argument through the proc shockwave_hit(mob/M). My guess is the proc runs when the shockwave bumps into something, and finds it to be a mob?
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In response to Detnom
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thanks
therefore there is no problem here, how do I give the gold taken to the player? |
In response to Eurobusker
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proc/shockwave_hit(mob/M) |
In response to Dragon_fire6653
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Bad dragonfire! No put usr in proc!
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In response to Jp
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err...
proc/shockwave_hit(mob/M) better? |
In response to Jp
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I tried it but
loading Graphical MUD Kit.dme golddrop.dm:7:error:src.gold:undefined var Graphical MUD Kit.dmb - 1 error, 0 warnings (double-click on an error to jump to it) |
In response to Dragon_fire6653
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Dragon_fire6653 wrote:
err... > proc/shockwave_hit(mob/M) better? proc/shockwave_hit(mob/M) Better. |
In response to DivineO'peanut
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still getting the same output
golddrop.dm:7:error:gold:undefined var it is defined in my other scripts, is there a problem of syntax? |
In response to Eurobusker
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Is the procedure defined under /mob? I doubt it is.
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In response to Jp
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cant find it,
how do I put that in? and where? |
In response to Eurobusker
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Eurobusker wrote:
still getting the same output The problem: gold isn't defined as a var. /obj/gold needs a var called gold. |
In response to Jon T
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Jon T wrote:
The problem: gold isn't defined as a var. /obj/gold needs a var called gold. No. No, no, no. The problem is that there is no "src". So you try to access src.gold and, surprise surprise, you get an error. What needs to happen here is that shockwave_hit() needs to be defined under /mob, like this: mob/proc/shockwave_hit(mob/M) Then src will exist. Note that you must call shockwave_hit() "on" the mob that gets the gold. I also removed the /obj/gold, since we don't want to drop a gold object; we're just giving the gold directly to a different player. |
In response to Crispy
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I'm getting this
golddrop.dm:6:error:src.gold:undefined var
I've put all the code here: http://eurobuskers.free.fr/busking_source.zip feel free to mess it about, it doesn't work...yet |
In response to Eurobusker
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mob/var/gold=10
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In response to XzDoG
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XzDoG wrote:
mob/var/gold=10 I've got that already |
In response to Eurobusker
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You had just proc/shockwave_hit() It should be mob/proc/shockwave_hit(mob/M) |
In response to XzDoG
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XzDoG wrote:
You had just youre right but as you may have seen I get Shockwave.dm:53:error:shockwave_hit:undefined proc Shockwave.dm:54:error:shockwave_hit:undefined proc The plot thickens!! |
In response to Eurobusker
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Can you double-click those errors and post the blocks of code they are in? That might help.
By the way, I can't beleive it took so long to identify the src and usr part in giving the gold. Then Crispy finally comes and clears it up. Jp also gave some insight. |
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