//transform into ssj2
if (usr:transformed == 2&&tInput == "Super Saiya-jin 2")
if(usr:maxPL >= ssj2PL)
usr:underlays += 'bl.dmi'
usr:underlays += 'br.dmi'
usr:underlays (locate(0,1,0))+= 'tl.dmi'
usr:underlays (locate(0,1,0))+= 'tr.dmi'
usr:overlays += /obj/elec
usr:transformed = 3
usr:currPL = round(((150/100) * usr:maxPL), 1)
usr:strength = round(((150/100) * usr:origStrength), 1)
usr:currKI = round(((150/100) * usr:maxKI), 1)
view() << "* <font color=green><strong>[usr]'s</strong> muscles begin to bulge, but becomes sluggish as they become Super Saiya-jin 2</font> *"
else
usr << "You are too weak to be Super Saiya-jin 2"
else if (usr:transformed != 2&&tInput == "Super Saiya-jin 2")
usr << "You must be Ultra Super Saiya-jin"
return
Problem description:The bit where it has usr:underlays (locate(0,1,0))+= 'tl.dmi'
usr:underlays (locate(0,1,0))+= 'tr.dmi'
is not working, when i test it the tr.dmi icon is just still on my guy, i want it to go above him