ID:152624
 
You see, when I start a project on my game, I will finish it, but then I just get bored of coding for like a couple of months, and then if lucky will get the urge to continue.

What do you guys do to keep intrested?

Contour
~~~~~
I make a AI system for my game, give the game NPC respawning, add a load of bots and have some damn good fun.

Make your own intelligent friends to fight with at any time, not friends who go "OMG this sux" or say they got to go, friends that play with you to no limits unless you boot them.
Game programming is, beyond the first half-hour of frenzied inspiration, boring and tiring. It's like writing an English essay out of maths equations.

Coke + Pizza + previously mentioned content = sustained programming
Please, don't capitilize every word in your sentences. It's only nescesary in the first word of a sentence, for proper nouns, and a few other places. A regular sentence doesn't need to have capitol letters at the beginning.

I didn't believe it at first, but what the Announcement of the Day says is true, announcing your game will suck you of all enthusiasm. As I said, I didn't believe, but now I'm learning the hard way. I have a game that I really want to finish and release, but have been sapped of the enthusiasm to finish it.
In response to Elation
Elation wrote:
Game programming is, beyond the first half-hour of frenzied inspiration, boring and tiring. It's like writing an English essay out of maths equations.

Coke + Pizza + previously mentioned content = sustained programming

Lies! Programming is fun!
Did You Know That It Is VERY Fun Reading Such Texts?

...NOT. It's rather annoying.

To stick with the topic:
Programming isn't boring. Thinking of what to program is boring. Programming is writing code, that is the practic part of creating a program. But after a while, you'll run out of ideas(and inspiration), that is the part where it gets "boring". What you need is a huge supply of ideas, things you need to program. Without those, you may throw your computer out of the window.

To avoid the boredom, you need to add ideas to that box of ideas. Create a text file or something, and keep writing all your ideas on it. And always be sure that the "todo" list always contains something to be busy with.

Inspiration is the source of programming.

O-matic
Contour wrote:
You See, When I Start A Project On My Game, I Will Finish It, But Then I Just Get Bored Of Coding For Like A Couple Of Months, And Then If Lucky Will Get The Urge To Continue.

not everything you make has to be a huge project. you can sit down and create something in an hour or two. the more you practice the more you know, and the more you know the more you'll be able to make. the better you are at programming, the less of a chore it'll become. so, you can spend more time thinking of ideas and create them in less time. coding is boring, but its not supposed to be the majority of the process. when it is the majority of the process its no wonder you can lose interest for a few months.
OneFishDown's idea to motives and inspiration is true in my views. I get bored when all I'm doing is programming, and I used to really only program for learning so much and for the people.

I find it helps when you work with others though. The few of you can keep each other motivated.
In my opinion, if a project is boring you, but you want it finished, stop and do a short 2-hour to 2-day project. Then come back to it. Both times I've gotten bored on my current project, that has worked admirably.

But maybe that's just me.

--Vito
In response to O-matic
So I'm not the only one with a "todolist.txt" notepad file that is resized to fit the gap between my DM window and the top of my screen? Wierd.

--Vito
In response to Elation
You forgot a part of that equation - "Sugary foods."

But anyway, I think programming is fun. Why else would I be sitting here after school for 4-5 hours every day?

--Vito
In response to Vito Stolidus
Vito Stolidus wrote:
So I'm not the only one with a "todolist.txt" notepad file that is resized to fit the gap between my DM window and the top of my screen? Wierd.

--Vito

I just created a new dm file that I don't include and have it as a full comment that I can reference if I am looking for something to do... Then I just write "(DONE)" beside everything on it that I have completed on the list until the list is "empty"...
In response to Satans Spawn
But with notepad, I can have it open at the same time as my code or map. Plus, I can look at it from my internet browser because Internet Explorer has been resized just like Dream Maker. I'd use Word, but there are way to many controls - I'd barely get five lines on the screen, the way things are set up. Plus, I got Microsoft Office (to replace Word[im]Perfect) after I started my to do list.

--Vito
In response to Vito Stolidus
I just like to have as few windows open at a time as I can. The majority of the things in the list are fair sized projects in the game that will take some time anyways, meaning I don't need to worry too much about having to go back and forth between that file and other files. So for me it works perfectly fine. Usually any small things I thinkof I do right away as well.
In response to Satans Spawn
To each his (or her) own... Whatever works for you. I'm sure it works perfectly. (No sarcasm or condescension implied, seriously)


--Vito
In response to Vito Stolidus
No worries... none taken ;) (and in my case its a his own)
In response to Satans Spawn
Satans Spawn wrote:
I just created a new dm file that I don't include and have it as a full comment that I can reference if I am looking for something to do... Then I just write "(DONE)" beside everything on it that I have completed on the list until the list is "empty"...

I do the same exact thing. I find it helps a lot as well.
In response to Satans Spawn
Satans Spawn wrote:
Vito Stolidus wrote:
So I'm not the only one with a "todolist.txt" notepad file that is resized to fit the gap between my DM window and the top of my screen? Wierd.

--Vito

I just created a new dm file that I don't include and have it as a full comment that I can reference if I am looking for something to do... Then I just write "(DONE)" beside everything on it that I have completed on the list until the list is "empty"...

You should be sure that there is always something to do. If there isn't, you'll get "Bored" as they call it.

O-matic
In response to O-matic
When my list gets empty, that means I go into the testing stages. Try and find anything else that needs to be added, and if I find nothing. Then I release the first version of my game. With that done, I go on with more story stuff and be happy.
In response to Satans Spawn
That's a pretty good method, but still, the list should always contain something. No matter what stage the game is in, you should always have something to do on the game. It is a rule to me - a rule that I may not disobey.

O-matic
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