mob/player
Login()
usr << sound('kingdomhearts-hikari3.mid',1)
world << "<b> \white [usr] logs on!"
alert("Welcome to Kingdom Hearts","Welcome","Ok")
src.name = input("What is your characters name?","Name",src.key)
var/a = input("What class do you want?")in list("Sora")
if(a=="Sora")
usr.icon = 'sora2.dmi'
switch(alert("Do you want to write in your profile?","Profile?","Yes","No"))
if("Yes")
usr.profile = input("Enter a profile:","Your Profile",usr.profile)
usr.loc = locate(10,10,2)
mob/player
Logout()
world << "<b> \white [usr] logs out!"
sleep(5)
del(src)
Problem description: Well, I can't plug in a save system to work with this code. I tried some symple saving and saving verbs, but nothing works. Any help?
2. you simply call a Load() proc at mob/Login() , and call the Save() proc on mob/Logout! >.> Plenty demos out there.