Note: Certainly hope I posted this in the right area, and sorry If I didn't. Ive never seen a question like this one asked before so I really didn't have anything to go by.
Well, to start off, after my three or so years with BYOND, I believe Ive reached the status of an intermidate programmer. But I've yet to get a single game on BYOND(or at least, a single popular or functioning game). I've tried thousands of games(90% of which were RPGs), and dumped them all withing a few minutes. So I come to, fellow BYOND members, with my problem. I currently have neither the skills nor the patience to make an RPG(Though one day, I the future, I will have an RPG up on BYOND, once I vastly improve my own coding ability), so I ask all of you, what type of game do you think I should try to create as my first good BYOND game?
ID:152641
Mar 29 2006, 3:32 pm
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In response to Vito Stolidus
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Thanks, Vito. Taking your suggestion of trying to remake a classic game, I'm now working on a remake of "Galaxian". Your name will be mentioned upon completion. thanks again.
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In response to Reinhartstar
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Your welcome. You don't really need to credit me - I allow any and all ideas I put on these forums to be plagiarized by anyone who wants them...
That was a joke, if you couldn't tell. I hate how there aren't "tone of voice" tags on this forum... --Vito |
In response to Vito Stolidus
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Coming up with your own ideas usually doesn't come from just yourself anyways. Ask around what people would think would be best for a game and see how many say the same thing if your going for popular status.
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If you're a fan of anime, I'd love to see some sort of ORPG created based in the world of Ghost in the Shell or Outlaw Star/Cowboy bebop.
If not, a general futuristic civilization game along the idea of Judge Dread or Robocop would be fun too... Those could provide alot of inspiration for an original game of the general theme. If you want to, there aren't more than a handful of BYOND 1player games... I'd like to see this category eventually expand, as a matter of fact I'm working on one myself. But if you're looking for a quick project I simply suggest making a generic action game... shooting or not. |
Reinhartstar wrote:
Note: Certainly hope I posted this in the right area, and sorry If I didn't. Ive never seen a question like this one asked before so I really didn't have anything to go by. I find that highly unlikely. Your skill as a programmer does not simply come magically by being around for a certain time, but by practice and by application of good programming logic. I was looking at some of your past posts, and back in July last year, just 8 months ago, you had a question that an internewbiate programmer should at least have been able to get started on on their own. Given that you haven't posted much lately, there's really no way to gauge your progress, but if you look back you may find a thread from a while back chock full of people who thought they were between intermediate and advanced in skill level. Almost all of them thought so in error. But I've yet to get a single game on BYOND(or at least, a single popular or functioning game). I've tried thousands of games(90% of which were RPGs), and dumped them all withing a few minutes. So I come to, fellow BYOND members, with my problem. I currently have neither the skills nor the patience to make an RPG(Though one day, I the future, I will have an RPG up on BYOND, once I vastly improve my own coding ability), so I ask all of you, what type of game do you think I should try to create as my first good BYOND game? It only takes intermediate skill to make a good RPG, so if you were intermediate, those skills would be there. Patience is another story; that's one of the main things that's held me back from making one. As far as what type of game to make, well, the field's wide open. If RPGs are too much for you, try something else. Board games usually work quite well as a first project. Lummox JR |
In response to The Naked Ninja
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The Naked Ninja wrote:
If you're a fan of anime, I'd love to see some sort of ORPG created based in the world of Ghost in the Shell or Outlaw Star/Cowboy bebop. Well, two problems with that. One, he said he has neither the skills nor the patience for an RPG. Two, fan games have been done to death. Lummox JR |
In response to Lummox JR
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I would also add that a good RPG is usually very plot dependant. Most well regarded RPGs are known for an immersive story environment. So if you are having to ask around for a game idea, this seems to be lacking.
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In response to Lummox JR
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Lummox JR wrote:
Reinhartstar wrote: There needs to be some sort of test to define if a programmer in DM code is intermediate, beginner, or pro. Like I consider myself intermediate with my latest project STSS, but previous works I've done look pretty amateur now. |
In response to Rockinawsome
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The only true tests are results.
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In response to Rockinawsome
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Rockinawsome wrote:
There needs to be some sort of test to define if a programmer in DM code is intermediate, beginner, or pro. if you think you're intermediate, you're probably a beginner. if you think you're a pro, you're probably an intermediate. if you think you're a beginner, you're probably right. |
In response to OneFishDown
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That's a good test - only add "if you think you're the uber programming god, you're probably expert." That would cover all situations.
--Vito |
In response to Vito Stolidus
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But what if you want to be the "uber programming god"
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In response to Soccerguy13
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good for you. You'd better be persistent. (10+ years, 15+ popular projects, by my estimation (and 4 or more must be top 20 ranked))
-_Vito |
In response to Vito Stolidus
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No. Popularity of projects does not determine one's skill. It just makes it more likely for others to repeat a popular project's mistakes. It's not as if a bunch of people suddenly become qualifed to judge on an absolute scale. They just get confused enough to know that the person did something they did not.
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In response to Vito Stolidus
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Vito Stolidus wrote:
good for you. You'd better be persistent. (10+ years, 15+ popular projects, by my estimation (and 4 or more must be top 20 ranked)) that's why its so hard to tell, because you can't measure it in years, projects, or popularity. if you think you're the uber programming god, you're probably expert." not quite. my point wasn't to determine how skilled someone is, i was just pointing out how people tend to be less skilled than they consider themselves to be. if you're skilled, show it and people will notice, then you won't have to say "i consdier myself to be an intermediate programmer". |
In response to Rockinawsome
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Rockinawsome wrote:
There needs to be some sort of test to define if a programmer in DM code is intermediate, beginner, or pro. I'd be quite surprised if you're intermediate. Very few community members are. Lummox JR |
In response to Lummox JR
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Fan games havn't been done to death... DBZ has been done to death (And possibly a few others) but there's nothing wrong with fan creations.
As far as I'm concerned, original work isn't always the best way out. Alot of people lack the imagination required to think up their own successful hit, but could really put other people's ideas to work for them... I'll give you an example: In a business where web programming or anything of that level comes into play. There are usually three main jobs: One is of course the writer for content, the other is the graphics designer for appeal, then there's the programmer, who generally lacks the abilities in the other two categories but can really put it together nicely... now often one is great at their job, but horrid at the others... and that's where my point comes in. The idea of Fan games isn't terrible, not everyone is creative or inspired enough to start from the very beginning, and writing up an original story and branching from there is a very tough task. Also, it's very redundant to create a whole new story if there's already one out there that's similar, that you'd rather present and work from (What's better creating a fan media or creating some horrible copy. If you need an idea just look up MadCatz products). That idea's been done for everything from movies, to books... And if you're inspired heavily towards something, why force yourself to create some sort of crappy offspring of that idea? |
In response to Lummox JR
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How would you gauge intermediate? I believe I'm a decent enough programmer, I can take the DM language and create virtually anything relative with it design-wise. I may not be the most logical with all of my steps as I still have alot to learn, but as a designer I only learn what I need to to make something work...
Now would that be intermediate, above average, I mean I've solved alot of people's questions... but at the same time I've asked my share of questions. |
Make a BYOND version of the original Donkey Kong (the one with only 3 levels) for practice or something if you're looking for a short project. Some old arcade game (Galaga?) would provide a short but not too difficult project. (Asteoroids may take awhile though) Maybe modify the basic idea of one such game, so you can rename it and claim it as original, since you didn't copy another game. If you got inspiration from an existing game, that's okay.
Also, that gives you an excuse to go to the arcade. (or to buy an old Windows 95 PC off Ebay.)
--Vito