ID:167913
 
ok i think it would be easiyer if i got stright to the point.. (anyday now)

i can't figure out how to when i click on the object that controls the teleporter that it will pop up a box and in that box are pictures of sysmbols that control the teleporter when i click each it starts to lock in on the location (animation) it will go too then starts the teleporter and lets you pass thought until 30secs have passed and closes

my only idea on this is using html but i don't like working with html since school so can someone toss me a life jacket

so just getting this clear, you want a teleporter that works like te dial home divice from stargate but when you click on the symbols they arn't coming up, and you want to do this in html?
In response to Major Carter
well i thought this could only be done in a html way any other ideas
In response to Halfdragon
an Icon that overlays the center of the screen or displays over your avatar's head? That would work. Another idea is a HUD that displays whatever symbol you entered last...

--Vito
In response to Vito Stolidus
an Icon that overlays the center of the screen

hmm a set of icons might do it but i don't no how they can affect the teleportor that is in view since i would not want all teleportors and the controls dialing at the same time
In response to Halfdragon
please use capitals, spelling, and punctuation. I did not understand a word of that. This is a forum, not AIM.

--Vito
In response to Vito Stolidus
Sorry this is not my native laguange i am trying my best
In response to Halfdragon
Oh, that's ok. Do your best, then. I'll try to understand.

--Vito
In response to Vito Stolidus
Vito Stolidus wrote:
please use capitals, spelling, and punctuation. I did not understand a word of that. This is a forum, not AIM.

--Vito


Don't be a grammar nazi, you hypocrite.

Also, I understood him clearly.
In response to Kalzar
umm, sorry, (I don't want this to become a flame war) but it's much easier to understand whay someone's trying to say if it's not in AIM speak. Example of bad post:

[bad post]
plz cn u help me i need to kno how to do spells and i cant figur it owt sum1 plz help quick thx vrry much
[/bad post]

It's much easier to understand if there are at least commas. I won't yell at you if you miss one little thing, but a whole post without one capital letter or pnctuation mark is really annoying. It kind of doesn't help that someone a few months back replied to EVERY ONE of my posts on all the forums with a "plz can u joyn me gam ill giv u gm" message (approximate, the posts changed and in all the posts combined he spelled maybe 5 words right) for like 2 hours and it really made me mad. Not punctuatng or capitalizing reminds me of him (I think he was banned after that).

--Vito
In response to Vito Stolidus
No offense, but you aren't a mod.

Also, the author of this thread didn't talk like that, at all. As he said, English isn't his native language. For a foreign guy, he spoke well enough for me to understand.
In response to Vito Stolidus
No offence taken but could we get back at the subject at hand. This thing is driving me nuts.
In response to Halfdragon
Sure. I suggest a Heads Up Display (HUD) of four squares somewhere on the screen that displays the symbol. You can use the same display for other things as well. When you click the right button, the right symbol appears and lasts for 5-ish seconds, then goes away. One button will clear all the symbols in memory, since I believe 7 are needed for a full address. Would that work? I can explain how to write that code specifically if you don't know how to do that.

--Vito
In response to Vito Stolidus
(I can explain how to write that code specifically if you don't know how to do that.)

That would be nice thanks.
In response to Kalzar
sorry, and if you look, I already said I don't mind if it isn't your native language. I'd be about that level in French. It's english-speakers who abbreviate everything like there's no time that gets on my nerves. Sorry, I'll restrain myself in the future, unless it is completely unreadable. However, (don't bother replying to this unless its back on-topic) you must admit it is pretty annoying to see AIM speak on a forum. If you don't find that annoying, you must be able to read AIMish. I can't. Oh, well.

--Vito
In response to Halfdragon
A HUD box:
obj
hud
layer = MOB_LAYER + 100
DialBox1
icon = 'Dialbox.dmi' // make this the one you want
icon_state = "upLeft" // paint a pretty picture
screen_loc = "1,2" // is the place on your screen just above the bottom left corner
DialBox2
icon = 'Dialbox.dmi'
icon_state = "upRight"
screen_loc = "2,2" // is the place on your screen just above and to the right of the bottom left corner
DialBox3
icon = 'Dialbox.dmi'
icon_state = "downRight"
screen_loc = "2,1" // is the place on your screen just to the right of the bottom left corner
DialBox4
icon = 'Dialbox.dmi'
icon_state = "downLeft"
screen_loc = "1,1" // is the bottom left corner of the screen

mob // you
Login() // when you enter
// Whatever else you put here
client.screen += /obj/hud/DialBox1 // you get these HUD icons in their designated places on the screen
client.screen += /obj/hud/DialBox2
client.screen += /obj/hud/DialBox3
client.screen += /obj/hud/DialBox4

or just make a 1-square symbol box. you choose.


Then make a HUD for each symbol and when the player clicks them...
obj/DHDSymbol1
Click()
client.screen += /obj/hud/Symbol1A
client.screen += /obj/hud/Symbol1B
spawn(50)
client.screen += /obj/hud/Symbol1A
client.screen += /obj/hud/Symbol1B
// Whatever else... your symbol can have 1
// to 4 parts, depending on its size and
//location in the box

Alternately, you can give the player a menu of the symbols to hit and they just use one click, then scrolls through all the possible symbols. That may be simpler, but isn't so good for a quick exit.

--Get it now?

--Vito