ID:168007
 
Like a week ago after reading something about client side computing not being included in BYOND 4.0 I was thinking maybe makeing some kind of clustering for byond. Only for procs though. For example, you could use it for a death check procedue (I know it's not cpu intensive, or atleast it shouldn't lol) send it to a different server then send back the variables. What I'm really asking is do you think its possible to call procedures on a different server or am I wasting my time. Also can you use the world.Export() procedure on the same PC becuase it wasn't sending for me. If we could think of way to do this, it could help the entire community no? If none of this is possible it sure would awesome to have more control of it in BYOND 4.0.

-FFG
It's pretty pointless, since the time it would take to send the data, and get it back would be longer than actually doing it in the server. It would be something interesting to do and test out, though. :P

~~> Unknown Person
In response to Unknown Person
Yea I thought of that but what about it really CPU intensive times? I'll prolly test it out sometime this week since I'll be home becuase of Christmas break. =) Yay for Christmas!