ID:134758
 
- Being able to adjust the size of different Z levels on 1 map.
I.e. the map on the Z=1 cord has 100*100 tiles, and the z=2 has 150*150 tiles. Just suggesting

- Speaking?

- More HTML functions


More to come
Mysame wrote:
I.e. the map on the Z=1 cord has 100*100 tiles, and the z=2 has 150*150 tiles. Just suggesting

There's a good reason for the current action, I just can't remember it off-hand, you can workaround it by placing solid black tiles around the edge of your map (density=1 and opacity=1 will emulate the map edge).


- Speaking?

This would cause some pretty nasty overhead, if you want you can make a browser (Java or otherwise) program to do this for you.


- More HTML functions

Could you elaborate this more? More HTML functions where?
In response to Nadrew
Nadrew wrote:
Could you elaborate this more? More HTML functions where?

In statpanels, for one. While you're at it, would you please revamp the entire statpanel system? Thanks.
In response to PirateHead
I believe this was one of the things Tom changed in 4.0. HTML isn't exactly easy to enable HTML in the MFC object used for statpanels.
In response to PirateHead
PirateHead wrote:
Nadrew wrote:
Could you elaborate this more? More HTML functions where?

In statpanels, for one. While you're at it, would you please revamp the entire statpanel system? Thanks.

Don't forget the alerts! :P, nah.. I don't think that'll work.. :|

O-matic
In response to O-matic
Check out Shadowdarke's sd_alert library. I give it props for being far superior to the built-in alert system.