ID:146018
 
Code:
world
view=6

mob
Login()
world<<"[usr] has logged in!"

mob
Player
icon= 'male.dmi'
Login()
..()

turf
grass
icon= 'ground-turfs.dmi'
icon_state= "grass"
density=0


Problem description:Okay this is the coding i have right now. What am I missing that is making the screen black?

A map?
In response to DarkCampainger
got a map
In response to Ekirei
Do you have any turf on your map? ie. grass
In response to Mecha Destroyer JD
yes
indent the "..()" after "Login()" 1 time.
turf
grass
icon= 'ground-turfs.dmi'
icon_state= "grass"
density=0

There is no need for 'density=0' here. Dream Makers density default for turfs is already set at 0. Also it seems that you spaced instead of tabed in your indentation.
It might just be my computer but it doesn't allow me to do that with Login(). I did some small tuning for you, this should work.
world
view=6

mob
Player
icon= 'male.dmi'
Login()
world<<"[usr] has logged in!"
loc = locate(1,1,1)
..()

turf
grass
icon= 'ground-turfs.dmi'
icon_state= "grass"

You've overridden the mob's Login() proc.

Although you've added a call to the parent proc, you've not indented it properly. To be honest, since you've not actually done anything to the Login() proc itself, you may as well not even change it.

Either axe the Login() and ..(), or do this:

mob
Player
Login()
..()
In response to DarkCampainger
mob
Player
icon= 'male.dmi'
Login()
..()


when i do this it says inconsistent indentation.
In response to Ekirei
Don't copy and paste code from the forums. Write it out and indent it yourself!
In response to Caramonmajere
Okay it is working now.