I'm trying to figure out how to go about copying the contents of a z level onto a new z level at run-time. Run-time map manipulation, however, is not something that I am at all familiar with.
Basically my problem lies with figuring out how to access the contents of a specific Z level...
Thanks for any help you can provide!
ID:168523
Oct 2 2005, 3:33 pm
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In response to Unknown Person
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Wow. DUH! on so many levels.
Thanks! |
In response to Unknown Person
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Perhaps he could use block() and specify the coordiates of one z level and loop through the atoms in there? You know, to reduce lag?
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In response to CaptFalcon33035
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The problem is, block() returns turfs. He most likely wants to copy all of the atoms in it.
~~> Dragon Lord |
In response to CaptFalcon33035
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Lag isn't really going to be a problem. For my purposes, map copying will be infrequent, and only used on small maps.
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If you have a big map, it would be laggy, though.
~~> Dragon Lord