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Sep 23 2005, 8:34 am
In response to Shadowdarke
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SS13 is slow without me hosting. _T
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In response to King Gunnerblast
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BYOND's switch to OpenGL could open up a lot of options for developers. If my sources are correct, the Doom 3 engine doesn't use DirectX but OpenGL...
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In response to D4RK3 54B3R
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I thought both were required. Because my laptop has Direct X 9.0 or whatever, but since it's lacking a video card, I don't have OpenGL, and thus can only play CS in crap mode =(
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In response to DarkCampainger
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Nope. DirectX and OpenGL are the same kind of thing - software libraries that interface with graphics cards. (Not directly, of course - but they interface with the device drivers at some level.)
(Edit: Well, Direct3D and OpenGL are the same kind of thing. As Mr Gibson says, DirectX isn't just graphics.) Your laptop can't play CS hardware-accelerated simply because it doesn't have a video card that supports hardware acceleration. That has nothing to do with OpenGL or the lack of it. |
In response to D4RK3 54B3R
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D4RK3 54B3R wrote:
BYOND's switch to OpenGL could open up a lot of options for developers. If my sources are correct, the Doom 3 engine doesn't use DirectX but OpenGL... OpenGL is mostly just a HAL (hardware abstraction layer) which provides support for writing to the screen and reading input from the computer's peripherals. It lacks a wide assortment of features to simplify game design in general (which is why most people opt to use a direct media library such as SDL). DirectX, on the other hand, is a wide suite of networking (DirectPlay), graphics (Direct3D / DirectDraw), sound (DirectSound), and input-processing. Unless someone opts for SDL, an OpenGL game often uses DirectX as well, in order to handle the sound and networking components. (Of particular note: even SDL will take advantage of DirectX if it is installed.) |
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