ID:168608
Sep 19 2005, 5:08 pm
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I give up trying to fix it. Everyone just list everything you can think of that would cause the text "Unable to read Saved Map 1.dmp" to appear in a text box =( Maybe then I can figure something out
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Sep 19 2005, 5:17 pm
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If that's all you're getting it means there's something else in your programming that's failing to compile and the map can't be accurate. If the programming compiles and you get that it should include some errors pointing out a line number and error in the map file.
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Perhaps you've changed the types of objects you placed on the maps? As in, maybe you made a door turf(as an example), set it on the map, and later decided to delete that definition from the code and redo it as an obj.
If that's the case, your map will have information on it that it doesn't know how to read. Try double-clicking the error message, and see if a popup comes up asking you to input new type paths for certain objects on the map. If all else fails, you could just delete the map file and redo it. Hiead |
In response to Hiead
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No, its like an alert() proc thing. It can't be something in the code because the game can compile and run smoothly, then I'll save a map and try to compile the map in but it can't be read (even if I don't change any dm files)
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In response to Ol' Yeller
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Gazoot's Dmpmaker library. I had emailed him about something else to do with the library a few weeks ago and he said he hadn't touched it for a while and so he probably wouldn't be much help with any problems though :P
It works fine with other maps I've tried saving... I can't remember if I've tried saving the real game map without anyone building on it or not (just small test maps so it wouldn't take 15 min to save :P). I'll do that. EDIT: It saved fine =/ I dunno what's wrong then. I mentioned that test map earlier--I had tested all the build verbs on it (as in a few normal verbs and every one of the custom ones) and they all saved fine. Could the map be too big or something? |