1. How do I make a verb that will set a game mode? I can make it so there is a world message saying the mode, but I need it to affect the game, like move people to certain places and give certain players differnt attribtes. Could someone give me an example of that? I don't need anything too specific, just an example showing how something of that nature is done.
2. Job ratios- I need a team/postion.rank balance system. Could someone please give me a sample code showing how to make it when someone joins a team and chooses a position, their rank will be randomly selected, but if certain ranks are taken like a leader spot, only one person can have it. Same as aboce, just a general demo is required, please.
Thanks...
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ID:168939
Aug 12 2005, 11:29 am
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In response to Justin Knight
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I tried world var, but it didnt seem to world, I got errors too I believe...
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In response to Bobthehobo
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Try a global var, that worked for me.
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In response to Justin Knight
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Global var- could you explain that please?
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In response to Bobthehobo
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var/global/varname Then acess the variable via
global.varname
As an example... var/global/mode As for your second question, i'm not really sure what you want, sorry, hope that helps. |
In response to Holy Retribution
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I would try something a little more like this.
Then you can use Holy's Login() code to change the world with the different mode locations, etc. |
In response to Justin Knight
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Yeah, I was just giving a quick example of how to use global variables, but your example is good, Justin, have to any idea what he was asking with his second question? It confused me and now its bugging me.
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In response to Holy Retribution
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It's hard to explain, he's talking about a randomized job select system. He wants probabibility coding to be able to pick a random job for people, but to return if a job such as group leader is already taken. The code he's asking for isn't difficult to make, now that I think of it.
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In response to Justin Knight
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Pretty much he needs lists for each job type, so it can load the list and check to see if the possition is taken?
Like... var/Jobname[10] Or am I still off target here? |
In response to Holy Retribution
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Well, you got the right idea but he wants it to be randomized as well.
var/pick=(rand(1,5)) That's my example, you don't have to use usr and it's just a rough example of what I think he's talking about. Sorry for the delay in the post, I had to go somewhere. |
In response to Justin Knight
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Well then for what I can see he/she wants, he/she would need this too, right?
var/global/list/MachineGunner = new And so on, still needs lots of tweaks, but its not my game to code, its his/hers, so I'll just throw something through together for him/her to look at. |
In response to Holy Retribution
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For one thing, Bob is definitely a male name. lol.. I don't know how you didn't pick that one up.
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In response to Justin Knight
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Yes I did, like 5 times, lol.
EDIT: We've posted so many times I was too lazy to scan up and I had lost track of who origonally started this, besides, I have a korean girl on my AIM who has screen names of Bob, and character names in games along the same lines. |
In response to Holy Retribution
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Sorry I wasn't looking for the word pick itself I was looking for the outcomes of pick.
EDIT: If a wacky korean girl is going to use bob in her name and someone calls her male, that's her problem. It's better to assume the obvious and then get corrected if the obvious was wrong. |
In response to Justin Knight
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You and me posting back and forths to each other turned a once tiny post, into a huge thread which I keep getting lost in x_x
Edit: I know your right, but as I said, I lost track of the origonal posters name anyways so I used both. Edit2: And if we wanted to go over the top... #define MAXRANK 10 //Can only be set at compile time, stopping any errors, but makes it easy to change something which is in multiple places |
In response to Holy Retribution
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Thank you, this helped a lot...
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In response to Justin Knight
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I have a question, i need to know how to make damage mandatory to an attacking mob in an rpg. I have defend in there so the mob will take damage but it's optional to click on it. Please give me some help.
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turf This is my job code. I think I need more help than just blindly asking for a demo. Is there anyway I can make ratios for these ranks? |
In response to Bobthehobo
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What do you mean by ratios? What you posted was a job select system. Ratios like for every three of this job there has to be one of this job?
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2.) Er.. I don't know how to do that at the moment.