bsystem.dm:3:error:src.race:duplicate definition
bsystem.dm:3:error:"Raditz1":duplicate definition
bsystem.dm:3:error:== :instruction not allowed here
bsystem.dm:3:error::duplicate definition
bsystem.dm:19:error:src.race:duplicate definition
bsystem.dm:19:error:"Buu (NPC)":duplicate definition
bsystem.dm:19:error:== :instruction not allowed here
bsystem.dm:19:error::duplicate definition
bsystem.dm:25:error:src.race:duplicate definition
bsystem.dm:25:error:"Vegeta (NPC)":duplicate definition
bsystem.dm:25:error:== :instruction not allowed here
bsystem.dm:25:error::duplicate definition
bsystem.dm:31:error:nappadead:duplicate definition
bsystem.dm:31:error:1:duplicate definition
bsystem.dm:31:error:== :instruction not allowed here
bsystem.dm:31:error::duplicate definition
bsystem.dm:49:error:src.race:duplicate definition
bsystem.dm:49:error:"Nappa (NPC)":duplicate definition
bsystem.dm:49:error:== :instruction not allowed here
bsystem.dm:49:error::duplicate definition
bsystem.dm:55:error:vegetadead:duplicate definition
bsystem.dm:55:error:1:duplicate definition
bsystem.dm:55:error:== :instruction not allowed here
bsystem.dm:55:error::duplicate definition
bsystem.dm:73:error:src.race:duplicate definition
bsystem.dm:73:error:"Ginew Force":duplicate definition
bsystem.dm:73:error:== :instruction not allowed here
bsystem.dm:73:error::duplicate definition
bsystem.dm:79:error:ginewleft:duplicate definition
bsystem.dm:79:error:0:duplicate definition
bsystem.dm:79:error:== :instruction not allowed here
bsystem.dm:79:error::duplicate definition
bsystem.dm:89:error:src.race:duplicate definition
bsystem.dm:89:error:"Lord Frieza":duplicate definition
bsystem.dm:89:error:== :instruction not allowed here
bsystem.dm:89:error::duplicate definition
bsystem.dm:101:error:src.race:duplicate definition
bsystem.dm:101:error:"Frieza":duplicate definition
bsystem.dm:101:error:== :instruction not allowed here
bsystem.dm:101:error::duplicate definition
bsystem.dm:102:error:src.state:duplicate definition
bsystem.dm:102:error:"Normal":duplicate definition
bsystem.dm:102:error:== :instruction not allowed here
bsystem.dm:102:error::duplicate definition
bsystem.dm:114:error:src.state:duplicate definition
bsystem.dm:114:error:"Form-2":duplicate definition
bsystem.dm:114:error:== :instruction not allowed here
bsystem.dm:114:error::duplicate definition
bsystem.dm:126:error:src.state:duplicate definition
bsystem.dm:126:error:"Form-3":duplicate definition
bsystem.dm:126:error:== :instruction not allowed here
bsystem.dm:126:error::duplicate definition
bsystem.dm:138:error:src.state:duplicate definition
bsystem.dm:138:error:"Form-4":duplicate definition
bsystem.dm:138:error:== :instruction not allowed here
bsystem.dm:138:error::duplicate definition
bsystem.dm:151:error:src.state:duplicate definition
bsystem.dm:151:error:"Rebuilt":duplicate definition
bsystem.dm:151:error:== :instruction not allowed here
bsystem.dm:151:error::duplicate definition
bsystem.dm:157:error:kingkolddead:duplicate definition
bsystem.dm:157:error:1:duplicate definition
bsystem.dm:157:error:== :instruction not allowed here
bsystem.dm:157:error::duplicate definition
bsystem.dm:169:error:src.state:duplicate definition
bsystem.dm:169:error:"King-Kold":duplicate definition
bsystem.dm:169:error:== :instruction not allowed here
bsystem.dm:169:error::duplicate definition
bsystem.dm:175:error:friezadead:duplicate definition
bsystem.dm:175:error:1:duplicate definition
bsystem.dm:175:error:== :instruction not allowed here
bsystem.dm:175:error::duplicate definition
bsystem.dm:187:error:src.race:duplicate definition
bsystem.dm:187:error:"19":duplicate definition
bsystem.dm:187:error:== :instruction not allowed here
bsystem.dm:187:error::duplicate definition
bsystem.dm:193:error:jo1:duplicate definition
bsystem.dm:193:error:1:duplicate definition
bsystem.dm:193:error:== :instruction not allowed here
bsystem.dm:193:error::duplicate definition
bsystem.dm:207:error:src.race:duplicate definition
bsystem.dm:207:error:"20":duplicate definition
bsystem.dm:207:error:== :instruction not allowed here
bsystem.dm:207:error::duplicate definition
bsystem.dm:213:error:jo:duplicate definition
bsystem.dm:213:error:1:duplicate definition
bsystem.dm:213:error:== :instruction not allowed here
bsystem.dm:213:error::duplicate definition
bsystem.dm:227:error:src.race:duplicate definition
bsystem.dm:227:error:"16":duplicate definition
bsystem.dm:227:error:== :instruction not allowed here
bsystem.dm:227:error::duplicate definition
bsystem.dm:233:error:sixdead:duplicate definition
bsystem.dm:233:error:1:duplicate definition
bsystem.dm:233:error:== :instruction not allowed here
bsystem.dm:233:error::duplicate definition
bsystem.dm:234:error:sevendead:duplicate definition
bsystem.dm:234:error:1:duplicate definition
bsystem.dm:234:error:== :instruction not allowed here
Heres my Coding
mob
proc/Die()
usr.zenni += 2500
world << "<font color=red><b><u>[usr] killed Raditz!"
usr << "<b>You get 2500 zenni from that kill."
world << "<font color=lime><b>NEW SAGA: Vegeta-Napa"
saga = "vegeta"
sagarefresh()
var/vege = /mob/monsters/Vegeta
new vege(locate(122,28,1))
var/napp = /mob/monsters/Nappa
new napp(locate(122,29,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Buu (NPC)")
usr.zenni += 5000
usr << "<b>You get 5000 zenni from that kill."
usr.maxpowerlevel += (rand(1,1000))
src.loc=locate(0,0,0)
src.random = rand(1,5)
if(src.race == "Vegeta (NPC)")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Vegeta!"
vegetadead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(nappadead == 1)
world << "<font color=lime><b>NEW SAGA: Ginew Force"
saga = "ginew"
sagarefresh()
var/gi = /mob/monsters/Ginew
new gi(locate(98,51,5))
var/gii = /mob/monsters/Gurudo
new gii(locate(84,54,5))
var/giii = /mob/monsters/Burter
new giii(locate(106,53,5))
var/giiii = /mob/monsters/Jeise
new giiii(locate(107,53,5))
var/giiiii = /mob/monsters/Recoom
new giiiii(locate(101,42,5))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Nappa (NPC)")
usr.zenni += 250000
nappadead = 1
sagarefresh()
world << "<font color=red><b><u>[usr] has killed Nappa!"
usr << "<b>You get 250000 zenni from that kill."
if(vegetadead == 1)
world << "<font color=lime><b>NEW SAGA: Ginew Force"
saga = "ginew"
sagarefresh()
var/gi = /mob/monsters/Ginew
new gi(locate(98,51,5))
var/gii = /mob/monsters/Gurudo
new gii(locate(84,54,5))
var/giii = /mob/monsters/Burter
new giii(locate(106,53,5))
var/giiii = /mob/monsters/Jeise
new giiii(locate(107,53,5))
var/giiiii = /mob/monsters/Recoom
new giiiii(locate(101,42,5))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Ginew Force")
usr.zenni += 250000
ginewleft -= 1
sagarefresh()
world << "<font color=red><b><u>[usr] has killed [src.name]!"
usr << "<b>You get 250000 zenni from that kill."
if(ginewleft == 0)
world << "<font color=lime><b>NEW SAGA: Frieza"
saga = "frieza"
var/fi = /mob/monsters/Lord_Frieza
new fi(locate(98,51,5))
sagarefresh()
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Lord Frieza")
sagarefresh()
world << "<font color=red><b><u>[usr] has <u></b>angered</u><b> [src.name]!"
world << "<font color=lime><b>Frieza goes to attack mode!"
world << "<font color=lime><i>FRIEZA: <u>Okay, kiddies, it's time to play!"
saga = "frieza1"
sagarefresh()
var/fi = /mob/monsters/Frieza
new fi(locate(usr.x,usr.y - 1,usr.z))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Frieza")
if(src.state == "Normal")
sagarefresh()
world << "<font color=red><b><u>[usr] has <u></b>angered</u><b> [src.name]!"
world << "<font color=lime><b>Frieza goes to Form-2!"
world << "<font color=lime><i>FRIEZA: <u>You're beggining to annoy me, play time's over!!"
saga = "frieza2"
sagarefresh()
var/fi = /mob/monsters/Frieza2
new fi(locate(usr.x,usr.y - 1,usr.z))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.state == "Form-2")
sagarefresh()
world << "<font color=red><b><u>[usr] has <u></b>angered</u><b> [src.name]!"
world << "<font color=lime><b>Frieza goes to Form-3!"
world << "<font color=lime><i>FRIEZA: <u>Enough! You will not survive me!!"
saga = "frieza3"
sagarefresh()
var/fi = /mob/monsters/Frieza3
new fi(locate(usr.x,usr.y - 1,usr.z))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.state == "Form-3")
sagarefresh()
world << "<font color=red><b><u>[usr] has <u></b>greatly angered</u><b> [src.name]!"
world << "<font color=lime><b>Frieza goes to his final form!!!"
world << "<font color=lime><i>FRIEZA: <u>Ah! You will now feel my TRUE POWER!!!"
saga = "frieza4"
sagarefresh()
var/fi = /mob/monsters/Frieza4
new fi(locate(usr.x,usr.y - 1,usr.z))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.state == "Form-4")
sagarefresh()
world << "<font color=red><b><u>[usr] has <u></b>destroyed</u><b> [src.name]!"
world << "<font color=lime><b>NEW SAGA: Frieza/Android"
saga = "frieza5"
sagarefresh()
var/fi = /mob/monsters/Frieza5
new fi(locate(113,28,1))
var/fii = /mob/monsters/King_Kold
new fii(locate(114,28,1))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.state == "Rebuilt")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Frieza!"
friezadead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(kingkolddead == 1)
world << "<font color=lime><b>NEW SAGA: Android"
saga = "android"
sagarefresh()
var/fi = /mob/monsters/Android19
new fi(locate(110,28,1))
var/fi2 = /mob/monsters/Android20
new fi2(locate(108,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.state == "King-Kold")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed King Kold!"
kingkolddead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(friezadead == 1)
world << "<font color=lime><b>NEW SAGA: Android"
saga = "android"
sagarefresh()
var/fi = /mob/monsters/Android19
new fi(locate(110,28,1))
var/fi2 = /mob/monsters/Android20
new fi2(locate(108,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "19")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Android 19!!"
jo = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(jo1 == 1)
world << "<font color=lime><b>Gero activated Androids 16, 17, and 18!!"
saga = "android2"
sagarefresh()
var/an = /mob/monsters/Android16
new an(locate(108,28,1))
var/ann = /mob/monsters/Android17
new ann(locate(109,28,1))
var/annn = /mob/monsters/Android18
new annn(locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "20")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Android 20!!"
jo1 = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(jo == 1)
world << "<font color=lime><b>Gero activated Androids 16, 17, and 18!!"
saga = "android2"
sagarefresh()
var/an = /mob/monsters/Android16
new an(locate(108,28,1))
var/ann = /mob/monsters/Android17
new ann(locate(109,28,1))
var/annn = /mob/monsters/Android18
new annn(locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "16")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Android 16!!"
sixdead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(sixdead == 1)
if(sevendead == 1)
if(eightdead == 1)
world << "<font color=lime><b>Cell has appeared!!"
saga = "cell"
sagarefresh()
var/ce = /mob/monsters/Cell1
new ce (locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "17")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Android 17!!"
sevendead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(sixdead == 1)
if(sevendead == 1)
if(eightdead == 1)
world << "<font color=lime><b>Cell has appeared!!"
saga = "cell"
sagarefresh()
var/ce = /mob/monsters/Cell1
new ce (locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "18")
usr.zenni += 250000
world << "<font color=red><b><u>[usr] has killed Android 18!!"
eightdead = 1
sagarefresh()
usr << "<b>You get 250000 zenni from that kill."
if(sixdead == 1)
if(sevendead == 1)
if(eightdead == 1)
world << "<font color=lime><b>Cell has appeared!!"
saga = "cell"
sagarefresh()
var/ce = /mob/monsters/Cell1
new ce (locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Cell")
if(src.state == "Form-1")
world << "<font color=red><b><u>Cell has absorbed Android 17!!"
sagarefresh()
saga = "cell2"
sagarefresh()
var/ce = /mob/monsters/Cell2
new ce (locate(107,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Cell")
if(src.state == "Form-2")
world << "<font color=red><b><u>Cell has absorbed Android 18!!"
world << "<font color=lime><i>CELL: <u>Haha! I am now PERFECT! You will all die at my hands!!"
sagarefresh()
saga = "cell3"
sagarefresh()
var/ce = /mob/monsters/Cell3
new ce (locate(105,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Cell")
if(src.state == "Form-3")
world << "<font color=red><b><u>[usr] as killed Cell!!"
world << "<font color=lime><b>NEW SAGA: Buu"
world << "<font color=lime><i>BABIDI: <u>Go Majin Buu! Destroy them all!"
sagarefresh()
saga = "buu"
sagarefresh()
var/bu = /mob/monsters/Buu
new bu (locate(103,28,1))
var/buu = /mob/monsters/Babidi
new buu (locate(104,28,1))
var/buuu = /mob/monsters/Dabura
new buuu (locate(105,28,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Buu")
buudead = 1
sagarefresh()
if(buudead == 1)
if(daburadead == 1)
if(babididead == 1)
world << "<font color=red><b><u>Buu Transforms into Punk Buu!"
saga = "buu2"
sagarefresh()
var/bu = /mob/monsters/Buu2
new bu (locate(107,29,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Dabura")
daburadead = 1
sagarefresh()
if(buudead == 1)
if(daburadead == 1)
if(babididead == 1)
world << "<font color=red><b><u>Buu Transforms into Punk Buu!"
saga = "buu2"
sagarefresh()
var/bu = /mob/monsters/Buu2
new bu (locate(107,29,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Babidi")
babididead = 1
sagarefresh()
if(buudead == 1)
if(daburadead == 1)
if(babididead == 1)
world << "<font color=red><b><u>Buu Transforms into Punk Buu!"
saga = "buu2"
sagarefresh()
var/bu = /mob/monsters/Buu2
new bu (locate(107,29,1))
usr.maxpowerlevel += (rand(1,200))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "PunkBuu")
world << "<font color=red><b><u>Buu Transforms into Buutenks!"
saga = "buu3"
sagarefresh()
var/bu = /mob/monsters/Buu3
new bu(locate(108,28,1))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Buutenks")
world << "<font color=red><b><u>Buu Transforms into Buucillo!"
saga = "buu4"
sagarefresh()
var/bu = /mob/monsters/Buu4
new bu(locate(108,28,1))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Buucillo")
world << "<font color=red><b><u>Buu Transforms into Buuhan!"
saga = "buu5"
sagarefresh()
var/bu = /mob/monsters/Buu5
new bu(locate(109,28,1))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Buuhan")
world << "<font color=red><b><u>Buu Transforms into .ULTIMATE KID BUU!"
alert(usr,"If you've reached this far, you are either a great player, a cheating GM, or a stupid cheater with a hex editor, ok, now fight this guy =)")
saga = "buu6"
sagarefresh()
var/bu = /mob/monsters/Buu6
new bu(locate(109,28,1))
src.loc=locate(0,0,0)
sleep(2000)
del(src)
if(src.race == "Kid Buu")
world << "<font color=red><b><u>[usr] somehow managed to kill Kid Buu,....YAY!"
alert(usr,"God, I can't believe you won 0_o")
saga = "end"
sagarefresh()
src.loc=locate(0,0,0)
sleep(2000)
del(src)
mob/var
loc
mob/var
name
Got any ideas on how to fix this?
You keep on posting code, and not learning anything from it.
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