How can I make it so when you bump someone else they get shot back 1 sqaure?
mob
Login()
world<<"[src.key] Has joined the bumper test!"
icon = 'Bumpers!.dmi'
ID:169234
Jul 17 2005, 2:16 pm
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Can somone help me?
How can I make it so when you bump someone else they get shot back 1 sqaure? mob |
In response to Jmurph
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Jmurph wrote:
step_away proc but trg has to be an object not a mob. Im saying when a player hits another player. |
In response to Strawgate
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What? step_away takes a mob OR obj as trg. So it should work fine for player mobs.
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In response to Jmurph
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How would I implement it? I dont understand howto tell it.
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In response to Strawgate
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mob |
In response to Ol' Yeller
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Is there something I change this too?
Bump(atom/movable/a) |
In response to Strawgate
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You should know about args. :/
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In response to Ol' Yeller
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XD I got it...
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See also:
get_step_away proc
walk_away proc
Format:
step_away(Ref,Trg,Max=5)
Returns:
1 on success; 0 otherwise.
Args:
Ref: A mob or obj.
Trg: An object on the map.
Max: The maximum distance between Ref and Targ before movement halts.
Move Ref on a path away from location Trg, taking obstacles into account. If Ref is farther than Max steps from Trg, no action will be taken.