I need to know how to make it so when i talk to someone i learn something else and ask about it. Here's an example:
Talk
"I don't feel good "
Feel Good
"Yeah I've been feeling sick lately. It all started when that company moved into town
Company Moved Into Town
"Yeah. What do they do anyways?"
-----
If you get my general idea, can you help me? Please Respond quickly
-Trunkz26
1
2
ID:169427
Jun 20 2005, 9:21 am
|
|
Something, like this?
mob/Someone |
In response to MasterLink2003
|
|
Mine's shorter
|
In response to Vito Stolidus
|
|
Yeah, but not fully what he wanted.
|
In response to MasterLink2003
|
|
Umm, I dunno 'bout that. for conversations, I win.
--Vito |
In response to Vito Stolidus
|
|
Whatever..
|
In response to Vito Stolidus
|
|
Yours is shorter, but his actually works. Compiled with yours, you get these errors:
<code> C:\WINDOWS\system32\Namer\Namer.dm:4: Inconsistent indentation. C:\WINDOWS\system32\Namer\Namer.dm:5: Inconsistent indentation. C:\WINDOWS\system32\Namer\Namer.dm:6:error: alert: missing comma ',' or right-paren ')' C:\WINDOWS\system32\Namer\Namer.dme:21:error: unbalanced }</CODE> |
In response to Mega fart cannon
|
|
OOh, sorry, I was being fast, not correct. If you guys like, I'll rebuild it to run (sarcastic). I was giving him a general idea.
--Vito |
In response to Vito Stolidus
|
|
Sometimes, you have to not do it so fast. But, oh well.
|
In response to MasterLink2003
|
|
You're right: "Oh well." If he can't debug simple typos, he can't program. period.
--Vito |
I think he wants kinda like a verb to only be accessable after you use the first verb. Which you could do by adding and deleting from the verbs list. Just look up verbs in the reference.
If thats not it Im sorry. |
In response to Green Lime
|
|
oooohhh, THAT'S what he meant...
|
In response to Vito Stolidus
|
|
you guys (Vito and MasterLink) both did good. But what i meant was after you had one verb, the next became accessible. Example:
talk i need a job Job (Becomes accessible on the Stat Panel) etc. -Trunks26 p.s. i don't know if Verb Stacking has been used on BYOND before. I just thougth of a name that sounded fitting |
In response to Trunkz26
|
|
oooh, then use
usr.verbs += typesof(/mob/conversation/verb/Job
...or something along those lines. Put this line in the effect of the previous verb. I would suggest using the same general syntax to subtract each verb as you use it. Hope THAT helps. --Vito |
In response to Vito Stolidus
|
|
Vito Stolidus wrote:
oooh, then use > usr.verbs += typesof(/mob/conversation/verb/Job ...or something along those lines. Put this line in the effect of the previous verb. I would suggest using the same general syntax to subtract each verb as you use it. Um.. no offense Vito but thats a tiny bit wrong. I can see where your going in all but..
src.verbs+=typesof(/mob/conversation/verb/Job)
That should do it. I changed usr to src and also added an end ")". |
I've used both of those. It works but when I walk away from the mob i can still talk to it about 'Job'.
set src = view(1) won't work and neither will set src in oview(any#) won't work. With oview() i can't even talk. |
In response to Trunkz26
|
|
Trunkz26 wrote:
I've used both of those. It works but when I walk away from the mob i can still talk to it about 'Job'. Hmm.. usually: set src in oview(1) works for my NPC's. But, if you can show us your new code that you used for your NPC we could help you. |
In response to MasterLink2003
|
|
Mob
Mob16_99_2 density=1 verb Talk_to() set name = "Talk" set src = view(1) set category="Bihridorn Narcoween" usr <<"Hello [usr], I am Bihridorn Narcoween. Welcome to our \bold caverns." sleep(30) usr.verbs+=typesof(/mob/Mob16_99_2_Verb/verb/ Ask_About_Caverns) Mob16_99_2_Verb verb Ask_About_Caverns() set src = view(1) set category = "Bihridorn Narcoween" usr <<"The Caverns go really deep undergroud. They have a lot of \bold springs \ running through them." ----- There's the coding. I just tried putting in what you told me to (MasterLink2003) and now the verb wont even show up. I have another verb coming up afterwards so tell me if the same thing will work going on to the next verb. p.s. neither usr. or src. will work |
In response to Trunkz26
|
|
*Ahem*.. first of all why did you have set src = view(1)? That does'nt really seem to make any sense at all. And then again theres another simple way to do it, sorta.
mob/testnpc |
1
2
Like that.
Is that what you meant?
--Vito