I've noticed a trend lately with my game. Everyone is complaining about how hard it is. Well what do you expect!?? I think DBZ like games that are currently on Byond have gotten many to used to starting out with stuff, and powers that makes it too easy to just level up and start making levels, mostly through combat. Well for my game ive had people to complain you should decrease the pl for ssj since its 4 million pl well people just say that they things its very hard to get it but right now in my game its pretty much quite easy i mean its not just too easy where you get 1 million pl per hit on a speedbag
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ID:186572
Jun 10 2005, 9:55 pm
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In response to Shades
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Well i totaly agree but since i mean my dbz game is mostly based on dbz where ssj is 4 million pl at acording to a site that has it.
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I think a lot of this is due to the fact that DBZ games pop-up and down all the time. So no one plays the same one for a very long. This means that players want to be able to do everything straight away so they can stop 'training'.
Think of it this way, the save files are being wiped every weekend, so they want to be able to just skip the game they've played a million times* and get straight to where they were last time (all transformations, techniques, best armor, etc). *Even without rips, DragonballZ consists of just sitting around training and learning the same old techniques. So most of the games are pretty much the same. |
In response to Shades
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Wasn't SSJ transformation one million power level? The DragonBallZ games on BYOND are so simple and easy. Hold down a button while facing a punching bag and gain power level. Well, I find that really dumb, and if it's not punching a bag, it's throwing punches into thin air or sparring against another. Any way you slice it, getting 'power level' in DBZ is just plain stupid and not fun. I don't think there will ever be a decent BYOND DBZ game.
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In response to Govegtos
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Whoa..powerlevel for super saiyan wasn't that much I don't think. If it was that high, they would be fighting in the 100 billions by the bebi saga.
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In response to DarkView
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Usually They have the same techniques, in DRAGON BALL KAIKU, which I am creating, I have alot of custom techniques becuse of the few other DBZ games I have played...everything is basicly a "bullet".
For example, my new attack KI BOMB homes on a target and then freezes him for a second, explodes sends lots of ki blasts flying out, then they turn around come back and hit em. |
In response to ITG Master
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ITG Master wrote:
Usually They have the same techniques, in DRAGON BALL KAIKU, which I am creating, I have alot of custom techniques becuse of the few other DBZ games I have played...everything is basicly a "bullet". Sounds like a great feature if implemented well. But, I'm personally more into the whole combination style of battle. I don't like certain buttons that do the same boring thing over & over. Because, then - you not only have a predictable technique but, you also have 10 or more people doing the same predictable technique at once. |
In response to Mecha Destroyer JD
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From what info I've seen (only on a few rare occasions were powerlevels actually quantified in the manga and anime), Goku first reached SSJ around 1.5 to 2 million. This was on Namek, after a series of kaiokens. His base PL before these techniques was estimated to be around 900,000 fully powered up. The 4 million PL was probably in refernce to his power after the SSJ transformation. It's hard to say if he could have made the change at his base PL of 900 thousand, or if the kaiokens (which eventually got him up to 1,410,000 from the sites I've seen) were necessary to initiate the transformation.
Again, there is no real official numbers to go by, these are all estimates based on the anime/manga series and what the characters could potentially achieve at the time. Supposedly, Goku started off at the begining of Dragonball with a PL of 10, but at the end , reached 1 billion after merging with Shenlong and absorbing the dragonballs. ~X |
In response to Xooxer
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Xooxer wrote:
Again, there is no real official numbers to go by, these are all estimates based on the anime/manga series and what the characters could potentially achieve at the time. Supposedly, Goku started off at the begining of Dragonball with a PL of 10, but at the end , reached 1 billion after merging with Shenlong and absorbing the dragonballs. Actually, I thought Akira published a book about these kinds of things for his fans though I never looked into it. |
In response to SSJ2GohanDBGT
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Ah, you're correct. Akira Toriyama published 10 Daizenshu, among them featuring details of the techniques and powerlevels. The books are all in japanese, though. You could probably find a translation online somewhere.
~X |
In response to Xooxer
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Uh, Didnt Goku turn Super Saiyan after Frieza killed Krillin? 0.o
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In response to Vans
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Yeah, but apparently you have to be strong enough before you can turn Super Saiyan. Although I can't remember that ever being truely established in the series.
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In response to DarkView
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DarkView wrote:
Yeah, but apparently you have to be strong enough before you can turn Super Saiyan. Although I can't remember that ever being truely established in the series. Well, I remember them saying multiple times when Vegeta was talking about the legend that to obtain Super Saiyan, the Saiyan had to be well above the average Saiyan's powerlevel to even come close to obtaining the legendary form. |
In response to Teh Governator
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in my game the pl for ssj is 4 million pl
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In response to Govegtos
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Just commenting an Idea maybe: why don't people make the training like in the show no matter how dreadfully boring it would be. Anyways you could have like every weight training machine and once it got to a point youd have to get a new one because it wouldnt do anything before you if you could lift 1 million pounds and its max is 200. Anyways also depending on what you would do your punches and or kicks and or endurance. etc. would get stronger so like a well balanced pl 1000000 could lose to a pure kicking 900000 or something heck i dunno. plainly there are only a few ways to makea decent DBZ game and please no one do a goku legacy or whatever that GBA game is for the sake of us all.
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In response to Darkdemonrad
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I think Dragonball Epic Online is a great game cause its stuff you have to figure out yourself like ssj it took me a few weeks to figure that out. I hate dbz games that when you hit the ssj pl you just transform.
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In response to Xooxer
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When I used to watch the series, I remember that on namek he had reached 120,000 powerlevel, as stated by the henchmen, and then he was knocked down really bad and had doubled his power to around 240,000. Then with 240,000 he had finally been able to transform while fighting Frieza. The problem with DBZ games is that they don't take into account power with proportionality. I also hate how fast they are to get people up in power, and how repetetive most end up being. It took Goku around 40 years just to hit around 5,000 powerlevel, and it seems that in the DBZ universe the more power you gain will help raise the amount you gain at a faster speed, because once they hit the 1,000s they started raising their powerlevels relatively fast. I actually the first episode the other day and found it was more interesting than some of the later ones released, just because of the small basis of powerlevel, where fights were actually fought smart instead of basing everything on entirely unnecessarily large numbers.
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In response to Kusanagi
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i agree till v5 comes out my dbz game is gonna be alot harder as it is in the the series
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In response to Dranzer_Solo
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DBZ games, do and always will suck. I have played ONE DBZ game that was good my entire time on BYOND, Dragonball Z: Grand Journey by Kyuukei I beleive. The game has no "Speed Bags" and "Weights" at all, you RP the sagas, and get stronger by killing, or knocking people out. It can take ages, but seriously I want this implemented into more DBZ games, and for them to take out all the stupid training items, I mean would you rather sit and macro the "speed-bag" verb for 2 hours, or go around and RP he sagas, and gain PL slowly, and EARN, your transformations.
With my 10 cents, goodbye *dissapears in a cloud of smoke* |
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People should be thankful it isn't like Anime Planet... Its a mud with multiple anime series. It takes even a oldbie starting a new charater, like 2 weeks to get Super Saiyan 1.
I feel, these forms should be special, and make a person respected. And they should be hard, and have some sort of struggle to do it.
While 4 Million is a little high, its not that high. Goku first went SSJ-1 at about a little over 12K power. Correct me if I am wrong, I never paid that much attention to the series.
Anyways, its just lazy players, and I agree, these skills should be earned.
There are some basic skills I feel a player should learn into by levels, but even these skills you'll get late in the game.
on a Fan game I run, players need 10,000 base powerlevel just to learn how to fly, when alot are used to starting off right with these skills.
I dont think they realise that in Dragonball, the first person to even learn how to fly was Tiean, and it was very late in the dragonball series. The rest of the charaters took planes and other means of transportation long before they lernt how to fly.
Its not a case of DBZ brainwashing Byonders, its a case of lazy player.