ID:170626
Jan 2 2005, 6:26 am
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Im trying to make a system that shows for some of the items you can have multiple of in my game a suffix of its amount. I was looking around the hub and found a demo on it so looked at it. it used a infanite loop, is there a way to do this without one?
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Lifehunter wrote:
Im trying to make a system that shows for some of the items you can have multiple of in my game a suffix of its amount. I was looking around the hub and found a demo on it so looked at it. it used a infanite loop, is there a way to do this without one? What I THINK he's trying to say guys is this: Lifehunter SHOULD have wrote: I am trying to program a system of item stacking. It allows you to have multiples of the same item and shows you the amount of that same item you have in it's suffix. I searched on the hub and found a demo. It used an infinite loop and I dont want that. Is there anyway else to do the system I want without infinite loops? Glad I could be a help of translating. -Doh |
In response to Wizkidd0123
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oh. I am sorry wiz, what im trying to say is that I want a way to add a suffix to a item in an inventory(say, an arrow?) of how many you have without using a infanit loop. and doh. if your not going to help and are just going to bug people why dont you just stop posting anything anywere
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In response to Lifehunter
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Bug people? I was just translating your first message so people CAN help. And it is my on my will to post or not so you cannot tell me not to.
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In response to XxDohxX
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well sence the only person replying is doh, and he isnt replying with a helpful response I will just use my own infanite loop.
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In response to Lifehunter
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Well I dont know exactly, but I am here to give you some advice.
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In response to XxDohxX
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No, actualy you are being helpful this time. Thank you and in fact im on chatters right now.
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In response to Xooxer
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I think there is only one, its Buzzyboy's. His infinite loop though is useless. All you have to do, instead of updating the suffix every 1 tenth of a second, you could just update it once when the item is picked up and shouldnt have a problem.(Or update it whenever an item is fooled with.)
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In response to XxDohxX
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Yeah, that demo is kind of bad. >_>
It uses ==0 instead of ! and stuff. |
In response to Hell Ramen
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Well I think its the only one out there, for now. I might make a better one, without the infinite loop stuff and == operators.
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In response to Lifehunter
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Lifehunter wrote:
No, actualy you are being helpful this time. Thank you and in fact im on chatters right now. http://www.developer.byond.com/hub/War |
Lifehunter, please elaborate and clarify. I have no idea what you're trying to say. When asking for help, you should be clear, specific, and informative.